Hi Guys
,
I'm having trouble with Cinema's starfield shader. I'm using a material with the starfield shader in color and luninance channel. The material is applied on a sky sphere as background starfield. When I move my camera in space the starfield begins to flicker extremly and stars change their location. Does anybody know why that happens or better how to solve that problem? It drives me crazy!:(
Any help or ideas are much appreciated! :help:
Posts
ok added the sample. Still flickering even after I changed Anti Alias Mode.
http://www.alex.f2media.de/files/vfx/test2.mov
Yea...That or try adjusting the sampling setting on the texture.
here are two more tests. still flickering but better. both have vector motion blur applied. I'll add one with object motion blur as soon as the render is finished.
http://www.alex.f2media.de/files/vfx/test3.mov
http://www.alex.f2media.de/files/vfx/test4.mov
Thanks for your suggestions they've already me helped alot!
Tonight I rendered out two frames one after the other in 1080p resolution with motion blur, and the stars actually change. Giving a "flicker" effect.
You'll have to make your own starfield if you want to animate with it, or contact Maxon about it.
The help menu doesn't say much about it, other than that you might want to project it cubic, instead of spherically, so there's no stretching at the poles. Nothing about animation with it
As far as I am concerned I'll have to do a starfield of my own if not any other solution arises. Any suggestions how to make it match spherical projection? What resolution should it be? Any input is welcome! Thanks again guys for your input.
Hopefully it'll work as easily for you as it did for me