I found that this approach works well for panels that have only convex corners, but it can produce shading problems on concave corners if the underlying surface is curved. So far, I think that the following procedure doesn't produce such problems:
1. extrude by half of the final panel height
2. extrude by half of the final panel height again (or use bump?)
3. Select boundary edges
4. Do a Move...normal on the selected boundary edges, so that they move inwards by a small amount (how much? you decide!)
If you don't need panels with concave corners, then the original method is faster to set up.
I have finally figured out how to do UV mapping in Wings. Unfortunately it doesn't work.
when I try to use "unfolding" I get "error: badarith" and when I use projection it works fin up until I try to refresh the texture after editing it in Photoshop. Then it says it can because "unsupported marker type 0x03" As far as I can tell I'm not doing anything wrong.
Posts
there are a few good ones, but there were a bunch that were really confusing.
Many of them use the 'advanced menus', and can get a little confusing, but they all have some great techniques in them.
PuzzledPaul is, in my mind the KING of all things Wings3d.
Also, the thread on CGTalk has some great videos and tuts/links as well:
CGTalk - Wings 3D
I found that this approach works well for panels that have only convex corners, but it can produce shading problems on concave corners if the underlying surface is curved. So far, I think that the following procedure doesn't produce such problems:
1. extrude by half of the final panel height
2. extrude by half of the final panel height again (or use bump?)
3. Select boundary edges
4. Do a Move...normal on the selected boundary edges, so that they move inwards by a small amount (how much? you decide!)
If you don't need panels with concave corners, then the original method is faster to set up.
when I try to use "unfolding" I get "error: badarith" and when I use projection it works fin up until I try to refresh the texture after editing it in Photoshop. Then it says it can because "unsupported marker type 0x03" As far as I can tell I'm not doing anything wrong.
help?
Wings3D doesn't like photoshop exported JPEG format for some reasons.