Hi, I'm really really new to 3ds max and I'm working on max 7. I have not learned how to render myself and am using a borrowed mesh that I downloaded to practice on. However I have not quite figured out how to remove the textures and render it only in wireframe to see what I have to work with. I would love to render a .jpeg of the item as a wireframe so that I can look at what's there. Then see how to find a way to modify the wireframe and add new textures for education purposes. No book or tutorials came with software
Any help is greatly appreciated, thank you
Posts
Also, you should have a manual and tutorials with the software... check the help menu thats where they should be
Hope i helped, feel free to ask more
Armorhead
If your wanting to see a wire in the Viewport right click the upper left corner of the VP and choose wireframe from the drop down menu.
edged faces give you the result seen in the image A shaded view with the wires shown. Wireframe alone would not be shaded.
If your wanting a wirefram render youll have to go into the render properties and choose wireframe see image.
to get this menu click on the teapot icon that has the little window in it.
well crap for now itll have to be attachments since my webhost seems to be down.
thanks for all the help the viewport wireframe was a great tip.
open the material editor (M).
select a slot (reset it if you have to [the litle sphere with a big X]) choose the color you want (black or so).
in the "shader basic parameter" click the box wire
in the "extended param" choose the seize you want.
now, in the environement (8) (render>environement) choose a contrasting BG color. (white or so)
assign the material to all objects (select all, assign)
F9 and you got it
and what is fun to do is to composite in PS the real render with the wire.
it's what people do to show how good they are with low poly and normal maps.