Can someone point me to a tut for shield hits in LW? I'm trying to make mine work and it looks like... well, you know. Crap. Guess I need a hint and nudge.
The 'normal' method is to surrond the shileded object with a transparent shield mesh (the simplest would be a sphere, more complexs would be a mesh that matched the ship shape). Then add a gradient texture which referenced a NULL and added noise to the texture on the shield so as the NULL approches the sheild the texture appears.
Not a great description, but I'm sure I have seen tut's around for this, try..
Could you PLEASE i have been trying to figure this out in LW but i am new to the Modeling programs how ever i do have some limited expericance in LW 9 at rendering videos. Just can't model for *$%^$
So if you could find the time to either post the tutorial or send me a pm of how to do it. I would greatly apprecitate it.
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Not a great description, but I'm sure I have seen tut's around for this, try..
Lightwave Tutorials on the Web for many LW tut's
Also a brief search using the googleiser yeilded...
Tigerclaw: Body - Which is the method I was trying to explain (badly)
Also SpinQuad LightWave 3D Community - Animated texture: Shields Up for a different effect that could probably be modified.
DAve
Demo Linkypoo
TheMightySpud
So if you could find the time to either post the tutorial or send me a pm of how to do it. I would greatly apprecitate it.