1. I thought the lighting on the ship was good....
2. I did the jump very badly, yes.
3. I don't know how to stop the planet doing that. There are a few lights attached to the ship and they move around.
not bad...although the ship needs to enter that hyperspace window much much faster...and the brightness on the HW is way to high, its a very cloudy see threw type of effect and doesnt have high specularity or reflection...
but its very nice work so far keep it up...it took me a few days just to make a decent jet exhaust diamond flame although i work in blender
I got the effect by accident and wanted to know what it looked like to I animated everything in about 5 minutes. I wasn't aware at the time that it would take over 7 hours to render.
I got the effect by accident and wanted to know what it looked like to I animated everything in about 5 minutes. I wasn't aware at the time that it would take over 7 hours to render.
yea ouch those kind of renders hurt, whats your frame count etc...
The particles appear and disappear quite quickly, your last effect was more like a constantly open wormhole then the hyperspace window, but it's definently improving. All he did was have a fast particle generator with a point light in the centre (you have that part covered, just make the particles spawn and move faster)
I've pretty much perfected the hyperspace window, yet I'm having a few problems. I'm not sure how to create that brief flash that is created as a vessel impacts the event horizon of the window, plus I can't figure out how to make the ship just appear out of thin air.
Wouldn't happen to know exactly how would you. I've just been looking and I can't see any options for transparency and I just tried keyframing the lens flare without success.
i don't use cinema, sorry, you'd probably have to look it up on google. I'm just trying to give you tips on how to accomplish what you're after.
Just googled this: MAXON - The makers of CINEMA 4D and BodyPaint 3D You can control the visibility of an object through the Display tag. In the Object Manager select the object whose visibility you want to adjust and go to File=>New Tag=>Display Tag. In the Attributes Manager you will see a Visibility checkbox, enable this option and you will be able to control the Visibility through a percentage field. Animate this parameter to have an object fade in / out.
The display in the editor will only show at 100% or 0%. But the render will show the interpolation of the visibility.
The second way to animate visibility is to animate the transparency channel in the Material applied to the object. To do this just apply a material turn on the transparency channel and drag and drop it into the Timeline. Once the material is in the Timeline you can add a brightness track the control the amount of transparency.
To make it appear and disappear, just set a keyframe to 0% visibility and the next keyframe to 100%
Posts
I've once again begun trying to create a successful hyperspace effect.
I must say that I'm closer than before but I never saw that programmed hyperspace window that SGA-3D promised....
Here we go (Pegasus Galaxy style):
CLICK ME
I wait all this time for a hyperspace window and when I finally get the link it doesn't work....Do you have the file anywhere else?
I've just rendered my final test of my hyperspace window. It's taken all day.
YouTube - Hyperspace_Jump
2. I did the jump very badly, yes.
3. I don't know how to stop the planet doing that. There are a few lights attached to the ship and they move around.
but its very nice work so far keep it up...it took me a few days just to make a decent jet exhaust diamond flame although i work in blender
yea ouch those kind of renders hurt, whats your frame count etc...
right click on you planet object --> Cinema 4D Tags --> Compositing --> Activate what you need and be happy :thumb:
btw if you have R10 the interactive help should "help" alot
The particles appear and disappear quite quickly, your last effect was more like a constantly open wormhole then the hyperspace window, but it's definently improving. All he did was have a fast particle generator with a point light in the centre (you have that part covered, just make the particles spawn and move faster)
Current Projects:
Ambassador Class
I've pretty much perfected the hyperspace window, yet I'm having a few problems. I'm not sure how to create that brief flash that is created as a vessel impacts the event horizon of the window, plus I can't figure out how to make the ship just appear out of thin air.
Can anyone help me out?
Current Projects:
Ambassador Class
I was unaware.
Current Projects:
Ambassador Class
Wouldn't happen to know exactly how would you. I've just been looking and I can't see any options for transparency and I just tried keyframing the lens flare without success.
Just googled this:
MAXON - The makers of CINEMA 4D and BodyPaint 3D
You can control the visibility of an object through the Display tag. In the Object Manager select the object whose visibility you want to adjust and go to File=>New Tag=>Display Tag. In the Attributes Manager you will see a Visibility checkbox, enable this option and you will be able to control the Visibility through a percentage field. Animate this parameter to have an object fade in / out.
The display in the editor will only show at 100% or 0%. But the render will show the interpolation of the visibility.
The second way to animate visibility is to animate the transparency channel in the Material applied to the object. To do this just apply a material turn on the transparency channel and drag and drop it into the Timeline. Once the material is in the Timeline you can add a brightness track the control the amount of transparency.
To make it appear and disappear, just set a keyframe to 0% visibility and the next keyframe to 100%
Current Projects:
Ambassador Class
Thanks a lot.
This is what I came up with when I tried it all out. I know that the lens flare and ship re-intergration are a bit off, but that can be fixed.
Credit goes to Grzesiek for the model.
Muhahahaha, here I have an improved version of my finished hyperspace window.