Welcome to! Click one of these buttons to join in on the fun.

2DWhat I Have Been Up To...

JESJES167 Posts: 101Member
Posting some designs I've been working on and off on over the past several months, as I've been trying to get back into doing artwork. This of course means I haven't been able to keep up with all of the fantastic work many others have been doing, but oh well.

First is the TNG Destroyer, which I've been working on in Illustrator. I've actually burned out on this project for the moment. She is intended as a TNG equivalent to the Saladin class.




Next, we have a design that started as a small sketch at work. Rather than having the engineering hull blended together, the shuttlebay and lower engineering hull have been deconstructed into a "figure 8". She is a Light Cruiser equivalent to the Andromeda class.


A total design of my Sparrow class:

For the previous incarnation, see here:

A TLE Medium Cruiser, using components based on the Joshua and Ingram class. Practice for helping me get better at Illustrator.

Finally, a result of binge watching DIS. I felt that the lifting body design works better for TLE.


  • JayruJayru863 UKPosts: 599Member
    Really loving the concepts and designs. Lots of nice lines here.
    The watcher in the tower... Waiting, hour by hour...
    - Mike Oldfield
  • BolianAdmiralBolianAdmiral981 Torrance, CaliforniaPosts: 2,404Member
    The destroyer is nice... reminds me of the Freedom-Class.
  • komarokomaro344 CanadaPosts: 751Member
    I like your Sparrow class a lot. It's a bit hard to figure out the bottom section of the saucer. It's nice tho.
  • JESJES167 Posts: 101Member
    Bolian Admiral: The Destroyer is what the Freedom Class could have been if she weren't an ugly kit-bash.

    Komaro: Yeah, that's what happens when you look at too much of Atolm's work. I guess the Sparrow class is the result of a Vesta class and Akira class end up in dry dock together, presumably after one too many beers.

    Another design I've been working on is this Light Cruiser.
    The Kearsarge class is a Light Cruiser. The Saber class is a Light Cruiser that looks nothing like it's predecessor. And I was looking at Dan Uyeno's fantastic reworking of his USS Balmung, and thinking how the sides of the secondary hull and the shape of the main deflector appears to have a curvature not unlike the Saber class. I highly recommend giving his thread a looks-see here:…

    And so I started sketches of this apparent missing link between the Kearsarge class from Starfleet Battles and Saber class.

    The laptop that has my Illustrator and Photoshop has not been working well (overheating problems, backup hard drive not working), and I've been putting off taking it in. No longer, I'm taking the damn thing in on Monday. But I don't know how long it will be in the shop, leaving me unable to work on or post anything, so I'm posting this baby now.,h_717,q_70,strp/another_tle_light_cruiser__major_wip__by_jeszasz_de7gytk-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04NTczIiwicGF0aCI6IlwvZlwvMTA4YjA2YmQtNjY3NC00YjkwLWI4Y2YtMzc3NTEyMmNmNzEzXC9kZTdneXRrLWMwNThhMTE4LTQxNjUtNGZkMS04YjIyLWFiYTVmNWM1MGY2Yi5wbmciLCJ3aWR0aCI6Ijw9MTMzMzUifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.QsWYvZJmBIpXAnzwwG4HRhgAy2CShJqyr2TJch_j8_sgdqhyaissqln.png
  • RekkertRekkert3249 Buenos Aires, ArgentinaPosts: 2,224Member
    Oh, I LOVE that lost era Disco, the design fits in so well with those elements!
    Also, if you're having problems running Illustrator on your hardware, might I suggest you give Inkscape a try? It runs on a potato, and for this line of work it's just as capable as Adobe's offering. :)
    For all my finished Trek fan art, please visit my portfolio
  • JESJES167 Posts: 101Member
    Thanks so much, Rekkert, I'm definitely going to be doing something with this design, since she seems to be such a crowd pleaser.

    I just took my computer in for a checkup today, and, well the Grim Reaper is after my CPU, and it's too expensive, so I'm using a new computer in the near future.

    As of now, I'm trying to get Adobe downloaded onto my Lenovo. We'll see how that goes.
  • publiusrpubliusr416 Posts: 1,574Member
    I can't wait to smore.
  • JESJES167 Posts: 101Member
    DeviantArt is being a indescribably picky son of a bitch (I can't set my file to RBG JPG, dammit!), so after an hour, I'm throwing my hands up the air, and posting this directly, before I lose it, and throw the laptop in the lake outside.


    The very quickly, very unprofessionally done labeling probably makes any explanations unnecessary, but suffice it to say, I've been experimenting with a variety of design elements. I was doing this in Illustrator at first, before deciding that I sketch faster than I can use the pen tool, and here we are. I'm actually rather proud of Proposal One, which uses design elements from Lord Savrain's USS Edward Teller, the USS Churchill, and even Jaryu's Oldfield class. And yes, those are megaphasers on Proposal 1. Proposal 2...would need a lot of work, I know. Those nacelles are just too long...

    C&C is welcome...and necessary before I can move forward into Illustrator.

    Ingram or Excelsior primary hull?
    Keep the Churchill-type aft saucer superstructure?
    Ingram, Lifting Body, or Excelsior Type engineering hull?
    Integrated or Bracketed type shuttlebay?
    Which type of nacelles? Ingram, Koeller 64, or Excelsior?
    Integrated or Ent-B type Primary Hull Impulse Units?
    Exposed or Integrated Secondary Hull Impulse Units?
    Megaphasers too much?

    Proposal A, B, or something in between?

    We're a democracy among artists, so vote away!
  • JESJES167 Posts: 101Member

    Okay, boy does this design have quite a history...

    The current incarnation is influenced by Atolm's Assiduous class:

    I had already started to rework the design about a month ago in this

    The influence was specifically the way that the hull bracketed the center hull, because it wasn't like I wasn't going to bracket the bridge before, however, that was more like the Luna class at the time. But Atolm showed me a more exotic way to do this, and I started to run with this.

    Unlike Atolm's design, I have chosen to keep the sweeping wing design, which might give her a bigger profile to shoot at, but I just can't seem to let go of Forbin's influence on this design. I have altered things a bit by flirting with the idea of a B-plane wing arrangement. It just seems like something that Atolm would do. There is also an alternate concept that uses a pair of deflectors integrated into the lower pontoons, similar to the Phobos variant of the Loknar refit.

    As of now, the Sparrow class is supposed to be a direct descendent of the Assiduous class, the latter of which would see production cease soon after the Commissioning of the Vesta and Sparrow classes into the fleet, due to the latter being incompatible with Quantum Slipstream, not unlike how most turbo-prop aircraft were discontinued after WW-II as jet engines became mainstream.

    My choice to revive work on this design and the registry number is an in-joke to this thread:

    I have used the opportunity to once again practice using layers in Photoshop to add color, which is also important of course for shading and lighting. The color scheme is this case will be heavily influenced by the Vesta class.

    As always, C&C is welcome (even from BolianAdmiral for stealing his registry number), and is required from Atolm. Hey buddy, it's based on your design, so I'd really like your input.

    I still want to nail down the rest of the design, so I can begin the vector schematics process, so I'll be starting on another view next time. Maybe aft ventral.
  • JESJES167 Posts: 101Member
    Okay, no replies... I'm disappointed. But not surprised by the neutral response, given how underdeveloped this design is.

    I've have been working on and off of the redux of my Sparrow class for quite some time, but have struggled to find time due to studying investing in stocks, which mostly takes place when I'd normally draw in the first place. Here is the progress I've made this far.nehlhgbxggxk.png

    As you can see, just as Madkoifish has been working hard on the Assiduous class, I've been working on her successor. For the moment, there are three possible directions to go in. As before, the design consists of 5 components: the inner hull, a pair of outer hulls, a pair of nacelles/pylons, and an upper mission pod.

    They are missing a lot of details, since that would just take more time, and result in this perhaps never getting posted.

    Design A uses a (relatively) simple arrowhead shape. The forward downward swept pylons are optional, and might be replaced with different nacelle pylon designs as I work on the design further.

    Design B uses a forked bow which might or might not be inspired by the Mark 4 from Speed Racer. The downward backswept nacelle pylons are again optional.

    Finally, design C is designed to use optional hull modules (think Insignia class from Mark Kingsworth). According to Atolm, the Assiduous class has the ability to mount different modules, and I wanted to retain this ability in the Sparrow class. Possible modules could be designed to have better sensors, phasers, torpedo turrets, and passenger capacity. The upward backswept nacelle pylons are - you guessed - optional.

    At first, I added shading to every view that I was working on, but I was looking as Zoids concept line art, and figured that since shading was taking so long, and line art always looks professional without the shading, that I'd just add white underneath the sketch work, and save coloring/shading for when I get to the final design phase. So yeah, all future work will probably, hopefully resemble Rick Sternbach's work.

    Speaking of Zoids, I think that is what I'm going to work on for my next project. I've just been wanting to do something in that setting for a while.

    In the mean time, I will likely have to start another file, since mine has practically reached the maximum size that I can save, and aside from making current layers invisible to make way for new ones, the room I have left doesn't leave me free to add more than maybe one more slate of orthos or angles.
  • rojrenrojren1655 Louisville, Kentucky USAPosts: 1,804Member
    Don't worry about the no comments. That happens. A lot. Don't be discouraged.

    You seem to be fluent in Trek. You're using words that I recognize as Trek, but I have no idea of the meaning. =)

    I think the 'B' design group looks a bit Batman-y.

    The side view at the bottom looks like the beginnings of a nice take on a Star Trek design.
  • DannageDannage236 Posts: 634Member
    Yeah, who needs comments? :p (Me... it's me... I need them...)

    Some of these designs are lovely. There's something familiar in all of them, yet all very original including the way you sort of draw 2/3s of ships. =)

    I have to say, a few years ago, I spent a phenomenal amount of money on buying Illustrator and some other creative packages and I've never managed to get past twirling something around on screen that I can't get to 'commit' to stay there. I always thought the basics would be simple, like MS Powerpoint and all I'd have to figure out were all the cool swanky elements, like holding CTRL+ESCAPE+4+DEL with your left ear, and it dropped a bag of gold coins in your lap. But no... It basically involves ten minutes of me opening Illustrator, shouting, slapping my head and switching the computer off, before trying to... you know what, I may have wandered off topic...

    Kudos to you and your design work.
  • JESJES167 Posts: 101Member

    A further refinement of my Sparrow class, now called the Swallow class due to the characteristic twin tails housing the aft RCS thrusters, which makes the design as tail-happy as a Ford Mustang GT. New feature is the modular forward hull segments, which can be switched out for anything from emergency hospital wards to phaser cannon batteries, similar to Mark Kingsworth Insignia class. I haven't decided whether I'm going with forward swept wings like the BOP, or backswept like in most of the concept art so far, although I am honestly leaning with forward swept.

    The aft top view might have been a little bit influenced by the SS Emmette from the ENT opening credits, while the black background was influenced by John Eaves's concept art.
  • JESJES167 Posts: 101Member
    Who here is familiar with Zoids? For those who aren't, then please feel free to look them up.


    And here is also the link...

    Basically what started this whole thing was first trying to make a Warthog type (with a saw, because it's a razorback!). And then someone on Reddit started making a Battle Royal type of game, and ran into problems modeling [url="http:"]King Liger[/url], because of it has a wonky design that ignores the anatomy of a lion. I've basically started to integrate a bunch of different design elements from other Zoids to try to make the design a little more realistic. I also admit that I took a lot of elements from another artist as well.
  • JESJES167 Posts: 101Member
    Okay, it's been a while since I last posed something, therefore it's time to post my latest work on my attempt to redesign King Liger, which has been challenging because, well, look at it! It was clearly not designed to be an action figure that could move like an actual lion! But it's also been fun, because there is so little in the way of detail, that there is a ton of room for interpretation and changing of the proportions.

  • publiusrpubliusr416 Posts: 1,574Member
    How is the Ingram shuttlecarrier coming along?
  • JESJES167 Posts: 101Member
    The short answer is no (even though I KNOW it deserves to get finished).

    The long answer is that I first started working on the Swallow class, inspired by Atolm's Assiduous class, and then I switched to doing the King Liger above. And now I'm trying to start a Youtube channel for Zoids.
    So I don't know when I'll resume work on that beast.
  • JESJES167 Posts: 101Member
    It's been a really long time since I posted anything, partially because of laziness, mostly because it's a pain to sit down long enough to get anything finished! The Zoids project has stalled, so in the meantime, I started working on this over the past couple of months.


    Further commentary provided in the link.
  • Ael'sAel's83 FrancePosts: 67Member
    Interesting work, I'm always amazed when it comes to draw ships, it's a kind of skill I'm no way near to match.
    Keep the good work !
    AW Fanon Wiki — — — DeviantArt — — — AW Discord (EN)
  • JESJES167 Posts: 101Member
    Thanks Ael's, but please don't go around underestimating your skills in 3D Modeling (Sketch-up if I had to guess by the look of the models).

    Sketch Saturday: USS Starrunner Week 2...

    Plus a shuttlecraft concept resulting from watching Tomorrowland over and over again yesterday, and asking the question "what if, as a designer, I tried to get a rocket developed that took cues from Star Trek?"

  • Ael'sAel's83 FrancePosts: 67Member
    JES wrote: »
    Thanks Ael's, but please don't go around underestimating your skills in 3D Modeling (Sketch-up if I had to guess by the look of the models).
    Ha ha thx, I actually use Blender ^^
    JES wrote: »
    Sketch Saturday: USS Starrunner Week 2...

    Plus a shuttlecraft concept resulting from watching Tomorrowland over and over again yesterday, and asking the question "what if, as a designer, I tried to get a rocket developed that took cues from Star Trek?"
    Oh nice, can't wait to see more on your side.
    AW Fanon Wiki — — — DeviantArt — — — AW Discord (EN)
  • JESJES167 Posts: 101Member


    Week 3 of my alternate USS Stargazer design. Not much progress due to lack of motivation hanging out with friends a taking on some more work.

    Mostly just nailing down the looks of the different concepts while deciding which one to take into further detail.
  • publiusrpubliusr416 Posts: 1,574Member
    Great shape. Still looking forward to your Planet of the Titans type ship.
  • JESJES167 Posts: 101Member
    publiusr wrote: »
    Great shape. Still looking forward to your Planet of the Titans type ship.

    I know you still are. We'll see when/if I get back to that. So much to draw, so little time. Plus I want to start trying some architecture sketches, and need to move away from spaceships, at least for a little bit.

    Anyways, week 4 is here!

    This week, I began taking the design in yet another direction, centered around an ovular nacelle pylon assembly mounted via interconnecting dorsal and ventral-I hesitate to call them necks, but that is essentially what they are, with the nacelles mounted on a 45 degree angle on the corners at every 90 degree angle.

    Originally, I wanted to play with the command hull having a stretched lenticular hull with a pointy tip, but I can't quite seem to get it to look right. :/

    Then I started playing around with the general design of the CSS Archer from Renegades, since I've always thought that was a logical direction for Federation starship design anyways. And her impulse drives were too interesting not to play around with, this time in a quad arrangement.

    I've probably been also taking too much time practicing with shading and lighting contrast, but I've figured out that I'm going to need it in order to make everything look right, especially the nacelles.

    C&C is welcome of course! Failing that, my plan is to take the design elements from the CSS Archer, the shuttlebay placements from the concept in the far left or middle left hand corner, the wedge-shaped design motif from the design in the middle right, and combine them, while the nacelles will likely be a lot like the CSS Archer, but more narrow, and I'm going to play around with combining elements from those with the USS Stargazer's.
Sign In or Register to comment.