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3DEnterprising Images

evil_genius_180evil_genius_1804255 Posts: 11,034Member
I made some new textures for my TOS Enterprise model. When I first built the ship, I didn’t want to do any paneling or weathering on the textures. Well, I’ve changed my stance on that and I’ve done both paneling and weathering. The paneling is subtle, it’s only in the specular channel and I used small variations in shades of gray to make it subtle. The weathering, on the other hand, is more prominent. It’s in both the color and specular maps. I didn’t bother trying to recreate the weathering on the 11-foot model, instead I just did my own thing. I also tweaked my bussard collectors further and finally got them looking how I want them to look. After that was done, I decided to render some images.

ent_earth_orbit01.jpg

enterprise_starbase_15_depart.png

I originally planned to do more than two images, but I wound up spending some time converting some of my older models to Lightwave 2018. This basically entails changing from the old style materials to Principled BSDF materials. Principled BSDF works much better with the rendering engine in Lightwave 2018. Unfortunately, when I change the materials, I have to reapply my textures. And, for materials where I didn’t UV unwrap the objects, I have to redo the mapping as well. So, it takes some time, to say the least. But, it was worthwhile as I was able to use my Starbase and Reliant-style ship for the second image.
Lizzy777Warp Propulsion LaboratoryFreakpubliusrBrandenbergLoophole

Posts

  • TralfazTralfaz412 Posts: 846Member
    I really like your first image with the very subtle textures.
    evil_genius_180
  • scifiericscifieric1122 Posts: 1,497Member
    This is beautiful work, Chris. Your new texturing helps impart a true sense of scale. Well done.
    evil_genius_180
  • ashleytingerashleytinger1989 Central OhioPosts: 1,225Member
    Oh wow. Love the subtle plating. it really adds to it without being in your face
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks a lot, everyone. :)
  • Vortex5972Vortex5972320 Posts: 1,201Member
    Looking good.
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Vortex5972 wrote: »
    Looking good.

    Thanks. :)
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Here's a quick one I did when I got home from work this morning.

    enterprise_nebula01.jpg
    rojrenLizzy777FreakashleytingerscifiericpubliusrWarp Propulsion LaboratoryBrandenberg
  • scifiericscifieric1122 Posts: 1,497Member
    That is beautiful work, Chris! Well done!
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks a lot, Eric. :)
    scifieric
  • Vortex5972Vortex5972320 Posts: 1,201Member
    That looks great dude. And you're right, from this distance those panel bolts are barely noticeable... oh wait. :p
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks Vortex5972. :)
    scifieric
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    I decided to do another render with the Starbase 15 scene, but with different ship and camera positions and different lighting.

    erickson_starbase_15_depart.jpg
    Lizzy777FreakashleytingerWarp Propulsion Laboratorygmd3dBrandenberg
  • scifiericscifieric1122 Posts: 1,497Member
    Excellent work!
    evil_genius_180
  • Vortex5972Vortex5972320 Posts: 1,201Member
    Great image. I've always liked that ship as well.
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks guys. :)
  • ashleytingerashleytinger1989 Central OhioPosts: 1,225Member
    Wow really nice work!
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks a lot, ashleytinger. :)
  • Hunter GHunter G1905 Posts: 543Member
    She looks soooo good! Subtle paneling is indeed the best paneling
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Hunter G wrote: »
    She looks soooo good! Subtle paneling is indeed the best paneling

    Thanks Hunter. Yeah, I don't like that in your face paneling. In my opinion, it should disappear under certain lighting conditions.
  • gmd3dgmd3d250 DublinPosts: 132Member
    Nice work Chris, fantastic to see your still working on the Enterprise and other Trek designs. still my failing as a modeller is textures.. top work
    evil_genius_180
    “You become responsible, forever, for what you have tamed.”
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks a lot, Ger. Good to see you back around this way, buddy. :)
    gmd3d
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Crap. I hadn't looked at the finished work for a while and totally missed this. I HAVE to learn that paneling. I have been trying.
    Anyway - incredible work.
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Thanks man. I can screenshot my settings when I get home.
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    4fm2frghxb1y.png

    3dgv5e4uzbed.png

    There's a couple sceenies showing the material setup. It's really a pretty simple node setup. A lot of the subtlety is in the specular map itself. The color variation in the panels is pretty subtle, which is what sets the specular levels. The roughness and metallic settings also make a difference, as they determine how the light is distributed along the object.
    Lizzy777
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Thank-you. Downloaded and saved. I recognize that specular map. Just like me, you use the same map for most of your saucers?
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    Sometimes I use the same maps, especially if I want to maintain the same look for a fleet. However, that was a brand new map I made for that ship. I made the panel pattern by selecting polygons onto a flat cylinder that I added geometry to in Lightwave that was the same size as my saucer. Then I rendered that with an orthographic camera and used that render to make my maps.
  • scifiericscifieric1122 Posts: 1,497Member
    It is very generous of you to share all that data, Chris! Well done!
    evil_genius_180
  • evil_genius_180evil_genius_1804255 Posts: 11,034Member
    scifieric wrote: »
    It is very generous of you to share all that data, Chris! Well done!

    I figure out a lot of stuff through trial and error. If I can help people skip a few steps that I had to take, I'm all for it. I'm sure that most people on here would do the same for me or at least pay it forward.
    Brandenberg
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    I figure out a lot of stuff through trial and error. If I can help people skip a few steps that I had to take, I'm all for it. I'm sure that most people on here would do the same for me or at least pay it forward.

    Indeed, for sure.
    Sometimes I use the same maps, especially if I want to maintain the same look for a fleet. However, that was a brand new map I made for that ship. I made the panel pattern by selecting polygons onto a flat cylinder that I added geometry to in Lightwave that was the same size as my saucer. Then I rendered that with an orthographic camera and used that render to make my maps.

    I do the same thing.
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