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3DLewis' Galaxy Class

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Posts

  • lewisnivenlewisniven2439 UKPosts: 456Member
    edited March 2020 #92
    Super close up of the escape pods. I wouldn't ever normally render at this kind of close range as thats when you have to start getting in to modelling individual panel gaps and such like, but it shows the pods. I might indent that black rim detail slightly to give it more detail but that needs to wait until after the modifier stack is all frozen in for these so that can wait. I'll also create more pod numbers and randomise them much farther down the line too. Imo they look fine as is at anything other than hyper close range though.

    3ngwc7j0laku.png
    Post edited by lewisniven on
    evil_genius_180McClennier1BrandenbergLeoBerlinBillynom8Lizzy777Freak
    1701dproject.blogspot.com
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    Looks great to me. If you're not ever going to get close enough to see the numbers clearly, there's no real need to do different numbers, other than personal gratification.
    lewisniven
  • lewisnivenlewisniven2439 UKPosts: 456Member
    Looks great to me. If you're not ever going to get close enough to see the numbers clearly, there's no real need to do different numbers, other than personal gratification.
    I'll just do a few, like the studio model. There's 5 or 6 different numbers that are just randomly distributed, I'm not going to number every pod individually.

    1701dproject.blogspot.com
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    That's good, because there's something like 400 escape pod hatches on the ship. ;)
    lewisniven
  • BrandenbergBrandenberg1646 CaliforniaPosts: 1,929Member
    That's exactly what I do with escape pod numbering. 5 - 6 unique numbers while avoiding two of the same next to each other.

    Looking great @lewisniven
    lewisniven
  • MadKoiFishMadKoiFish6439 BurntforniaPosts: 4,865Member
    lol I do not even bother just use some random numbers that can be anything from a distance 0,3,6,9,8 etc
    lewisniven
    Each day we draw closer to the end.
  • RekkertRekkert3249 Buenos Aires, ArgentinaPosts: 2,224Member
    I know you mentioned it before, but now seeing it I love the subtle look you went for with the escape pods, they help with the scale a lot more this way.

    Yeah, for my LCARS I used to do individual numbers at the start, then I realized each button is so small there's no chance they're seen. Most of my TUC era displays just have all buttons with 47 on them. :p
    lennier1lewisnivenZhor2395
    For all my finished Trek fan art, please visit my portfolio
  • lewisnivenlewisniven2439 UKPosts: 456Member
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    lennier1Zhor2395evil_genius_180Lizzy777ashleytingerxiaorobearMcCWarp Propulsion LaboratoryFreak
    1701dproject.blogspot.com
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    I think you nailed the perfect settings for that Aztec.
  • Lizzy777Lizzy7771020 PNWPosts: 699Member
    Looks like there's some texture pinching near the middle of the saucer to the port and starboard sides of the riser.
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • lewisnivenlewisniven2439 UKPosts: 456Member
    Lizzy777 wrote: »
    Looks like there's some texture pinching near the middle of the saucer to the port and starboard sides of the riser.

    Yeah there is, I've not finished that part yet.
    Lizzy777
    1701dproject.blogspot.com
  • ashleytingerashleytinger1318 Central OhioPosts: 987Member
    OH WOW.
  • BrandenbergBrandenberg1646 CaliforniaPosts: 1,929Member
    Absolutely beautiful. Bravo so far.
  • lewisnivenlewisniven2439 UKPosts: 456Member
    Not much in the way of updates. I tweaked the colours slightly on the saucer, just to bring the diffuse colour up a bit, as well as correcting the escape pod spacing. I've made a start on working out where the panel lines and decks will be on the seconday hull. The decks in the neck are a bit wobbly on the filming model so I will straighten those out on mine and have the conform to perfectly horizontal decks.

    n2mbm0a4kykj.png

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    Rekkertevil_genius_180ashleytingerLizzy777McCP5ych0p4th
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  • lewisnivenlewisniven2439 UKPosts: 456Member
    Panel lines are now my least favorite aspect of this, but the first ones are in!

    2kosdqj48vlc.png
    lennier1Lizzy777MadKoiFishevil_genius_180Billynom8ashleytingerZhor2395McCP5ych0p4thBrandenberg
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  • MadKoiFishMadKoiFish6439 BurntforniaPosts: 4,865Member
    hah you'll change your mind once you start putting windows on the butt end of that secondary hull!
    lewisniven
    Each day we draw closer to the end.
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    Straight panel lines are really difficult to do on something with that much curvature. So, my hat's off to you for getting those in and looking great like they do.
    lewisniven
  • lewisnivenlewisniven2439 UKPosts: 456Member
    wdm3dcg6275c.png
    lennier1evil_genius_180Billynom8Lizzy777RekkertP5ych0p4thMcCBrandenberg
    1701dproject.blogspot.com
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    Nice job lining up that textured paneling.
  • lewisnivenlewisniven2439 UKPosts: 456Member
    Nice job lining up that textured paneling.

    Thanks man, projected textures are the way forward! ;)
    1701dproject.blogspot.com
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    lewisniven wrote: »
    Thanks man, projected textures are the way forward! ;)

    That's usually what I use, unless I absolutely have to unwrap something.
  • SeanPSeanP217 Posts: 256Member
    Great work lewisniven! It looks amazing so far! This thing will look amazing when it's finished!
    lewisniven
  • lewisnivenlewisniven2439 UKPosts: 456Member
    I'll need to rec-cut a few of these windows because I realised I'd made a mistake with some of them but this gives the gist, at least I've got the workflow down. Aztec also completed.

    b0vx6ptu3jcb.png
    MadKoiFishBillynom8ashleytingerlennier1FreakRekkertevil_genius_180Lizzy777BrandenbergMcC
    1701dproject.blogspot.com
  • D-JotaD-Jota388 Posts: 47Member
    This is coming together great!

    You have earned my envy; I long for the skillset you possess to make this happen (and Madkoi's too). - Pretty heroic stuff.
    I've attempted a few drafts of the Galaxy class over the years but... just no! =)

    I look forward to more updates.
    lewisniven
  • BrandenbergBrandenberg1646 CaliforniaPosts: 1,929Member
    This is looking soooooo great. I bow to the master.
    lewisniven
  • lewisnivenlewisniven2439 UKPosts: 456Member
    Counter intuitively, as I work from home I'm getting less time to work on this. That sai'd I've done a few bits. I think I'm going to have to start again with the neck detailing as it's not quite right and theres some bits im not happy with that I could stand to tidy up, plus a few of the windows need re-cutting anyway. I'll get round to that this week i guess.

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    sc1t4w3cc1d0.png
    ashleytingerFreakBillynom8Warp Propulsion LaboratoryP5ych0p4thbilltfargoRekkertlennier1rojrenevil_genius_180and 5 others.
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  • RekkertRekkert3249 Buenos Aires, ArgentinaPosts: 2,224Member
    edited March 2020 #118
    It might not be quite right but it looks utterly fantastic from where I'm standing. :p
    Post edited by Rekkert on
    evil_genius_180Brandenberglewisniven
    For all my finished Trek fan art, please visit my portfolio
  • evil_genius_180evil_genius_1802480 Posts: 10,250Member
    Rekkert wrote: »
    It might not be quite right but it looks utterly fantastic from where I'm standing. :p

    When you go to type something and someone already said what you were thinking. :+1:
    lewisniven
  • BolianAdmiralBolianAdmiral981 Torrance, CaliforniaPosts: 2,404Member
    Loving this so far!
    lewisniven
  • BrandenbergBrandenberg1646 CaliforniaPosts: 1,929Member
    Absolutely inspiring to look at.
    lewisniven
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