Mesh build is far from done but a good chunk of the core model is complete enough for a render test. I'll do a fictional scene write up when the dock is finished.
Modeled entirely in SketchupPro 2018. The mesh here including the Okuda Class Destroyer in the scene is nearly 20 million polys. There are only two displacement maps, one in dock wall texture that appears between the long "rail" structures and upper Dock overhead and one in the Okuda hull texture. The Test scene was rendered in Thea Studio in 8K with slight post-work done in Gimp 2.0