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  • Star Trek News and Rumours

    Freak wrote: »
    I can't even put into words how bad they are.
    Then you add the crying and hugging every episode. Are these show meant to be Star Trek or some WB teen drama?

    Captain Burnham addressing aliens: Attention alien vessel, this is Captain Burnham of the Federation Starship Discovery. While I appreciate that you are angry with us and that our actions of destroying your planet killing machine that you have launched against Earth may certainly be viewed as racist towards trees, I urge you to pause your attack for a short period while my command crew is able to retreat into their safe spaces and use their crying towels for a short time. After they have hugged each other enough they will return to their stations and be able to commence this battle under the following conditions:

    1 - You confiscate all assault weapons from your crew because no one needs an assault rifle.
    2 - During battle you refer to me, my crew and our ship as them or they.
    3 - You accept my apology that everyone on board the discovery was not born a blob of protoplasmic Amoeba creatures like yourselves because that certainly makes us racists.
    4 - Allow us to travel back in time, apprehend Donald J. Trump and force him to undergo diversity training under your supervision.

    Alien Commander addressing, *ahem*, "It's" bridge crew: Weapons! Quantum torpedos FIRE! ALL OF THEM! And for the love of all that's holy, fuckin hurry!

  • The Expanse

    psCargile wrote: »
    Spoilers but not really. I like how space is a vacuum and vacuums are insulators but people exposed to space freeze anyway because I guess they radiate their bodyheat super fast, and the moisture on people's eyes and tongue don't boil off, even though Hello, vacuum, zero pressure, but we're going to run with this trope because The Fans Expect It, and there hasn't been an incident on the ISS where someone went outside without a suit to see what would really happen to compare that with scientific speculation.

    That's actually not correct. A vacuum is not an insulator or a conductor, it's a heat sink as well as cold sink depending entirely on exposure to a radiant heat source. Depending on how far out in the solar system you are, the side of your body in sunlight can heat up and literally burn away in an instant while the side of your body in darkness freezes solid in moments creating a half frozen half burned hunk of meat.

    For example, lunar soil in sunlight is about 253 degrees C. Step onto a patch of soil in the center of night side and it drops to about -243 C. The moon is a perfect model you can use to understand how temperature work in a vacuum. Soil in shadow behind a rock that is in sunlight will still be fairly warm as the soil itself is a heat conductor.

    The scene with Naomi pushing out the airlock took place out beyond the asteroid belt. Too far out to get any useful heat from the sun. The actual unreal thing about that scene is that she would have died instantly and long before she shot herself full of a fictional oxygenated anti-freeze. She actually would have needed to have done that prior to opening the airlock door.

    Vacuum in darkness is steady just about at absolute zero. Heat is radiation and it disperses in a vacuum rapidly without a constant source.
  • The Expanse

    Freak wrote: »
    My God that was such a great episode.
    It had me on the edge of my seat the whole time.
    This show just keep get better and better.

    Me too!
  • U.S.S. Patton

    @ shaved_ape

    Very nice work! Glad to see another SU user take full advantage of what SU can actually do.

    If you weren't already aware there are some work-a-rounds for SU that will enable you to create vastly more complex models without being slowed down by the file size. It's important that every SU user understands why this happens. SU renders your model in real-time. This is very different then how other modeling programs work. That is the root cause of why it gets bogged down with complex scenes.

    I've got a current project running that's in excess of 5 million polys after export to Thea Studio and the SU file size is a whopping 423 mb.

    Here's the trick:

    First, make sure you are halving your symmetrical objects. Every chair, for example and every object that is symmetrical work in halves. Cut the model in half and make the working half a component. Duplicate it, flip the axis and stick it on the working half then make both halves a group. Once that's done create a new layer for that object and assign it to the new layer. "Chairs" for example. Then when you aren't working on the chairs in your scene you can turn them off. You can take that farther by assigning each half to their own layer, i.e. "right side". Thus you can turn off the half you aren't working in. When you use this technique SU doesn't calculate the "hidden" layer content data in the same way as when its visible. Thus you can get a substantial increase in app performance.

    Another issue is textures. Complex textures probably slow down SU more than anything else. There's a couple of things you can do but the kicker is if you are using textures with patterns that need to be mapped such as the fabric on your chairs you may have to leave them be unless you are UV unwrapping your objects and mapping textures in something like Substance Painter, etc.. However there are two things you can do here:

    Work in "Monochrome". When you are modeling there's simply no need display textures.

    Also, turn off "Use Maximum Texture Size" and "Anti-Aliased Textures". Those two will substantially slow down the workspace.

    Lastly, even after all those are applied SU will eventually bog down with a super detailed model. However, the good news is you can still model and work quickly. Here's what you do:

    Let's say, in the case of your project here you want to do some detail work on your warp core. Assuming you've made it a component, simply select it, copy it, then open a 2nd SU window, in the new window, paste in place then work on your warp core there. I have a co-file named ("Model Title" Workspace) with every project. In the workspace is where I do my detail work. once I've detailed and UV mapped an object I send it back to the main file. Because in the workspace window there's nothing else but that individual component SU will run like you've just started off.

    Hope that helps. If you already knew all of that then apologies. That being said Fusion 360 looks like a good alternative and seems like it's not a hugely different platform to learn. I've got it on my system as well and have the intention to learn it.
  • Fictional Gas Giant and Moons

    Description (Fictional – Part of my original scifi universe):

    This is the Charas planetary System located within the Epsilion Indis Minor star system, (Kepler-44 in the Earth catalogue.) The system is home to the moon of Aquella, the homeworld of the Aquellan Republic.

    Pictured here is Charas (the primary) a Class VI gas giant and three of its largest moons. Arcathia, Pyros and Aquella. In the foreground is the 4th moon of Charas called Arcathia, the 1st moon Pyros (center right) and the 3rd moon Aquella (top right). There is one other major moon called Nakate out of frame as well as more than 30 other minor moons orbiting farther out. Most less than 20 kilometers across making them barely visible.

    While it appears to be a habitable and inviting world, unlike the paradise of its sister moon Aquella, Arcathia’s atmosphere has high levels of methane, and carbon dioxide. Additionally, moderate levels of sulfur dioxide are present making the atmosphere not only toxic to humans but slightly caustic. While gravity, atmospheric pressure and temperature make wearing a full environmental suit unnecessary for short term exposure on Arcathia a full face sealed PBE for respiration is required. Arcathia has a weak magnetosphere thus surface exposure is also limited due to high levels of radiation present its surface. Due to the dangerous environment there is no civilian presence on Arcathia. There are however an undisclosed number of RADF military facilities on the moon.

    Image Details:

    This is fully 3D. All bodies including the rings are hard surface modeled, scaled appropriately and positioned as they would be IRL. The gas giant is a “tweaked” NASA image of Jupiter. The Arcathia texture map is also a NASA map of our moon I “habitalized.” Too far away to see clearly the Pyros texture is the unedited Moon map and the Aquella textures except for the cloud map were created by me in Gimp 2.0 from scratch.

    In general, I’m pretty happy with how this turned out. The one thing I don’t like is that I have not been able to create an atmosphere effect around the planets with Thea Studio that attenuates from the surface up like a real atmosphere does. If you zoom in close to the moon especially, you’ll see the atmosphere band is solid and doesn’t fade out with altitude. This is frankly pissing me off. There HAS to be a way to get that effect but I as of yet have not been able to discover how to pull it off in Thea. I achieved the atmosphere effect by surrounding the sphere with a slightly larger transparent sphere then assigning it as a container for a fog medium that I adjusted to get the right amount of haze. There doesn’t appear to be a way to get that medium to attenuate in a specific direction. There’s probably some way to get an atmosphere effect to come out right so my experimentation will be ongoing. Any suggestions on that front will be appreciated.

    Lizzy777BolianAdmiralFreakWarp Propulsion Laboratoryashleytingerwolfmancavebear