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sorceress21

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sorceress21
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  • Scirocco Class Fast Attack Frigate and Okuda Class Destroyer Variant

    Viper wrote: »
    The effect is subtle in this case. ACES lut works best on a 32 Bit image with full color range. It pronounces the bright parts so you get proper color bloom. Since the image is 16 bit, it doesn't have enough info to do it's job.

    You can simulate the effect by just applying a curves adjustment and doing a slight s shape like this:
    fx7g74vvdrxe.jpg

    Most image editors should have that function. Some renderers also have it on the VFB. I apply the lut files directly in vray

    Gimp has a color curve adjustment that looks almost exactly like that window and I adjusted it like you did with same results!..Thank you! It certainly does deepen the color sharpness..
    Viper
  • Scirocco Class Fast Attack Frigate and Okuda Class Destroyer Variant

    I've done a lot of work on the interior mesh...added details and tweaked the textures...

    ejsbaigive0e.png
    Viperashleytingerevil_genius_180rojrenLizzy777StarriggerFreakBrandenberg
  • Scirocco Class Fast Attack Frigate and Okuda Class Destroyer Variant

    Tralfaz wrote: »
    WOW!! I must have missed this the first time around. These are absolutely beautiful. I always thought Sketch Up was a toy for kids, but you have shown it is no toy!

    Thank you!! This model has been evolving for a long while now..I'm very close to being totally done with the exterior.

    Sketchup is a far more powerful modeling platform than reputed and that's really what it's all about..Reputation. Because it's rarely used for film and TV production it's simply overlooked. I have 3DS Max but find the modeling work flow is far more "technical" than SketchupPro and I've honestly given up trying to learn it...without a class to understand the software and all the terminology and back end function it would take me years to self teach the application to be able to produce the same quality of work I'm already making on an open GL platform.. A lot of the things I can do in SU I do in real time directly on the mesh with a wide range of scultpting tools both native and plugin, whereas with Max some things require a "setup" before it can be executed vs. just cutting right into the model.

    Texturing in SU is far easier then in MAX as well..I don't have to create "shaders" and I can literally draw markings directly onto the mesh using vertex lines to divide the material. I have a good UV mapping plugin and one thing you don't have to do with SU is UV unwrap a mesh just to skin it though if that's your preferred technique there is a plugin app that does that quite well.

    One day I do want to learn a pro-application and be able to animate and elevate my work to studio compatible standard but for now this is a hobby and I don't have time to take a class on Max.
    P5ych0p4th
  • Scirocco Class Fast Attack Frigate and Okuda Class Destroyer Variant

    I keep refining the design..can't seem to put a fork in it....

    3jwcqk0a8qfl.png

    Lizzy777rojrenashleytingerViperevil_genius_180McCBrandenberg
  • Scirocco Class Fast Attack Frigate and Okuda Class Destroyer Variant

    7j7s31401tur.png

    Small update, work has been taking all my time lately...


    I added the EECS booms to the con viewport area, some Acceleration Compensators to protect the Primary Forward Sensor Array. A pressurized service hatch for the Docking Buffer Compartment and the Ship's Awards Badges and the EVA Coms Array.
    ashleytingerrojrenLizzy777tricky2kBrandenberg