Hello everyone!
New to this site (as a member) and new to 3D modelling. My background is in visual effects and this year I decided to properly learn 3D modelling.
I might have bit off more than I can chew but for the past couple days I've been trying my hands on one of my all time favourite ship designs, the Hammerhead class cruiser. So far I've done the major panels on the head and parts of the body. Now I dont think I'll be able to pull of some of the crazy good panelling that gets posted here, but hope I can add much more detail with bump/displacement maps.
Also so far I've been working with the Maya smoothing in mind, beveling the edges without a chamfer to get (smooth) hard edges. Not sure if this is the way to go, or how others do it so some wisdom is appreciated^^
Just for the thumbnail, move along...