So, I took a few days to do some refinements. I worked on the saucer. And started booleaning pieces together. Most of the basics are in place.
I'm trying to decide what to do with these greebles. They're low poly, so I'll need to redo them, if I want to get them higher quality, unless someone knows of a trick that I can use without having to start from scratch?
Alright, so I haven't worked on the nacelles at all. Seems like I'm avoiding them lol. Anyway, was experimenting with some techniques that FarShot recommended. Came up with some meshing for the nacelle pylons and trying something with the torpedo launcher. Let me know what you think.
Holy Jesus Christ, this is AMAZING work. And here I thought I was a decent modeler. You put me to SHAME sir...to SHAME! This is an amazing reimaging of the TOS Constitution Class. I wish I could like it more than once!
This is for @Rekkert, who asked to see the first ever bridge interior I built. It's still a work in progress because it's not finished. But feel free to provide feedback!
This is the Rigel Class bridge. It was originally intended to go with my Rigel Class model for Bridge Commander.
I've got more images that show close ups from different angles, but they're also from different stages of the textures.
So, I practiced box modeling today for the bridge. Still needs some work. I also need to figure out why I'm getting artifacts when I make it a Editable Poly, but not when I go with Editable Mesh. Anyway - side by side comparison of the two modeling styles. Which one do you guys think looks better?
[Top is box modeling, Bottom is cylinder & spheres]