Avatar

Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Badges

ChiefBrex

About

Username
ChiefBrex
Location
North Carolina
Joined
Visits
137
Last Active
Roles
Member
Points
256
Posts
110
ArtStation
@chiefbrex
DeviantArt
matiko-san
Steam
ChiefBrex
Badges
6
  • ChiefBrex's Model Thread

    Hey all!!!!

    Sorry for the lack of updates. Life's been busy (re: work), and then I was tweaking the Poseidon Class bridge module and really wasn't getting the results I wanted, so back tracking on it a little bit. Decided to take a break and try my hand at another starship design, the Intrepid Class. This is mostly to get practice with Max 2020, and refresh my memory on some of the tools. Anyway... take a look at what I have so far:

    K9kHnG5l.jpg
    evil_genius_180RekkertLizzy777P5ych0p4thBrandenbergJES
  • ChiefBrex's Model Thread

    Alright, so, added some more details and managed to collapse the entire thing into a single mesh. I'm in the process of cleaning up all the extra verts and pulling and pushing them back into alignment to fix some of the smoothing artifacts that have cropped up now, but over all, I'm happy with the way this bridge looks at the moment. The plan is to add some more paneling greebles and then finish up by adding the windows, which will then lead to the building of interiors.

    e0yVoOCl.jpg

    MgWWXZql.jpg
    evil_genius_180Lizzy777P5ych0p4thRekkertBrandenbergJES
  • ChiefBrex's Model Thread

    Hey all! ChiefBrex here. Been a long time member of Sci-Fi Meshes, but never took the time to post anything here, since most of my work was intended for Star Trek: Bridge Commander. But, those days are long gone. So, I figured I would post some of the projects I'm working on here. The first project I want to share with you guys, is one that I've been itching to complete for a long, long time.

    It is called the Poseidon Class. It is inspired by the Intrepid Class, Sovereign Class, and Prometheus Class. With the help of my friend Farshot, we took what was essentially a kitbash, and tweaked it to look more original. It is a post-TNG era ship (circa 2380s). It's stats:

    Length: 547m
    Decks: 20
    Top Speed (Conventional Warp Drive - TNG Scale): 9.975
    Equipped with a Quantum Slipstream Drive

    Images:
    Here's what I've got so far:
    HTRoqGpl.jpg

    vYacqRHl.jpg

    OHfVoBJl.jpg

    dmFQlVFl.jpg

    ktrdoysl.jpg


    These are the sketches my friend Farshot put together for me based off my own orthos:
    6yQsAgKl.jpg

    VkiLZMml.jpg

    Tell me what you guys think. I admit that I'm pretty much an amateur to you everyone here, but look forward to getting better!
    I apologize for the image sizes - I tried to resize them, but I couldn't get it to work :(
    evil_genius_180Lizzy777FreakJESJMP11
  • ChiefBrex's Model Thread

    Here's an update. I redid the saucer, I was able to also modify the Deck 2 area. I squished it in height and also pushed the back end up so that it made it flatter and wider. Now I can add windows to it. I'm satisfied with the way the Impulse Deck is shaping up. Based on the images of the Discovery-era Enterprise, it looks like they're suggesting that there's an airlock between the two impulse decks, as opposed to the torpedo launcher that was suggested to be there in the ENT episode "In a Mirror, Darkly - Part II". So I'm debating on what to put there. The other views kind of give you an idea of what the scale of the new Impulse Deck is compared to the rest of the ship.

    Impulse Deck as seen from an angled aft view:
    hlNY2W5.jpg

    Here's the impulse deck close-up:
    3oyDZ8B.jpg

    And here's the Dorsal, Aft, and Starboard views:
    sR0nAbR.jpg

    xp8HPhP.jpg

    FIYWOXn.jpg

    Feedback as always is appreciated. Haven't had a chance to work with Subding any part of the mesh yet. I keep forgetting to start with a basic shape and use Subd to shape it, like I did on the Poseidon's bridge module.
    LoopholeFreakJESLizzy777
  • ChiefBrex's Model Thread

    @Vortex5972 those nacelle pylons are intended to look that way. What's missing is the part of the secondary hull that wraps around the base of the pylons and flows into the shuttlebay area. That's probably what's "killing the flow" of the design.

    Update renders. I'm showing off the full model & then close ups of the bridge.

    Angled Front Dorsal View:
    REQlSI2l.jpg

    Angled Aft Dorsal View:
    i8eViS5l.jpg
    I still need to finish the aft shuttlebay. I need to figure out the best way the meld the end of the taper to the secondary hull, and that flow into the shuttlebay itself, like my sketch on the front page shows it does.

    Angled Ventral View:
    ZFN7zLil.jpg
    The deflector and torpedo bays are going to get reconfigured completely. I'm not happy with either. Plus, I need someone to teach me how to make torpedo greebles like they have on the TMP Connie.

    Full Dorsal View:
    1mxxtObl.jpg

    Front View:
    QFBUKz7l.jpg
    The placeholder is too big, so it's pushing the bridge up above the nacelles, when it's really in line with them. I'm working on the scaling of the decks, to make it clear that this thing only has 20 decks. But, if the scaling between the bridge and the rest of the ship doesn't work, then the ship will have between 20 and 26 decks. I'm willing to fudge the specs in that regard.

    Starboard View:
    Fd6xOkxl.jpg
    See the above note under Front View

    Bridge Close-up:
    I1vHpHol.jpg
    I'm pretty happy with the bridge so far. There's a few greebles I've still got to figure out how I want them to look. Once those are figured out, I'm going to start collapsing this part of the ship into a single mesh. The turboshafts and life boats, oddly enough, helped with improving the scaling on this thing...
    Lizzy777Brandenbergcount23JES
  • ChiefBrex's Model Thread

    Here's an update to the project. The dark blue cylinder is a place holder, because deck 3 has to be cut and extruded from the saucer and shaped. This will be the most challenging part of the model, as the "extruded" deck 3 runs along the back of the saucer/secondary hull and tapers off before it gets to the main shuttlebay, so I have to figure out how to make that work. The bridge and deck 2 are not finished yet, as there are details that need to be added, but I wanted to show you guys what the ship would look like once they're done and in place.

    4Bgg5lOl.jpg

    R0ldAASl.jpg

    sQSuNVBl.jpg

    JErT22wl.jpg

    VZhzfaNl.jpg

    qjyu2PVl.jpg

    cYunEgll.jpg

    Let me know what you guys think so far!
    evil_genius_180Lizzy777JESpubliusr
  • ChiefBrex's Model Thread

    Here's some updates. I redid the grid lines on the saucer. Not sure I'm happy with the saucer yet. May backtrack it and redo it one more time. Trying to get just the right look.

    S5CTacSl.jpg
    ucj0cRjl.jpg
    3kxZyHMl.jpg
    LoopholescifiericLizzy777JES
  • ChiefBrex's Model Thread

    Update on the bridge mesh.

    w0pmOprl.jpg

    I made a few tweaks here and there. It's starting to look really good. But the problem now is that the side bits of the Y-overlay, are too low poly. Chamfering only makes a mess, as does MeshSmooth & TurboSmooth. Not sure what to do to try and fix it. Does anyone have any suggestions, or is willing to help me figure it out?
    Lizzy777BrandenbergashleytingerJES
  • ChiefBrex's Model Thread

    Updates on my DSC/TOS Connie hybrid. There are some mesh errors I need to tackle and some adjustments I need to make. I tried to go with a Deck 2 module that was more like TMP, but it just didn't work, not with the TOS bridge module, so I stuck with the original Deck 2 shape. I did fix the saucer so it was higher poly to smooth out the the shape. Worked a little on the nacelles and secondary hull. I'm really liking the direction it's taking. Feedback is appreciated.

    8Fp7rV9m.jpg

    lfEXZ31m.jpg

    alEnRgvm.jpg

    WVzInZim.jpg

    3YbUC3sm.jpg
    RekkertLoopholeLizzy777JES
  • ChiefBrex's Model Thread

    -dusts off this thread-

    Hey all. It's been some time since I've posted in here. And I do apologize for the double post back (but no one responded after my last one, so can't be avoided).

    Anyway - getting back into this with the Poseidon & Intrepid. Also looking at doing a NX Class model. But, in order to get my skills back up to speed, I've been working on a TOS Connie. But, I'm taking my own spin on it. It's a combination of Discovery and TOS Enterprises. I'm taking the aspects of both that I like and seeing how well they mesh together. So far I'm liking the results. Things I've already decided to redo:

    - Saucer - needs more polies.
    - Deck 2 - Instead of going with the teardrop shape, I'm going to change it to look a little bit more like The Motion Picture Deck 2, at least on the back end. I'm trying to find a balance between TOS and Discovery and see how it goes. It's also my plan to also build some interiors to go with the mesh, so that you can see inside some of the rooms.

    After look at some of the other TOS models here, I'm definitely going to be upping the level of detail on my model. I want it to be worthy of the great work that's being done here. Anyway - feel free to comment and make suggestions!

    0JnBz6c.jpg

    80eUcjh.jpg
    RekkertLizzy777JESpubliusr