Allllllmost done.... I think I'm going to end up landing around 80-85% accuracy, it's hard to get everything right. But I care more about it having the right look and feel and having it finished now.
Yep, boosting reflection is definitely an option!
Didn't get a ton done this weekend, but I am close to finishing the Zeta shuttle's textures, and also modeled and quickly textured an interior for it. This model really isn't meant to hold up even as close as the lambda, but even though the cockpit is extremely simple, that added depth will really help it out in moving camera shots.
I will do a couple versions at some point. My worry with that 2nd one, the RotJ colorscheme, is that someone might see it, see that the proportions/details of my model don't match the RotJ model, and think that I just didn't do a very good/accurate job. Vs with this other layout, which is inspired by the paint jobs on the Rebels show, I think people might realize that it's supposed to look different. So for right now I'm just going to focus on this color scheme (more progress):
95% of the grunge and wear placement is procedural here, so after all the underside panels are done, I will still go back and hand mask out some and hand add in some specific drips and things.
But someday when I have both the gladiator class and the pre-OT-era A-wing done, I'll probably remake a couple shots from the old Droids cartoon for fun, so I will use the RotJ colorscheme then:
Back to a little hard surface stuff- made a ~380 tri turbolaser turret. There'll be about 10 of them across the gladiator, so I think this is a good level of detail balance. Loosely based on some quad-turbolaser turrets on Moff Gideon's light cruiser in Mando S2. Good enough to fly over.
Howlrunner is done, I'll have to make a couple fancy still renders with it.
I also started an AT-ST/a, which I'm going to do as a cross between the RotJ and ESB AT-STs, plus the AT-AT-like cockpit window from some Joe Johnston RotJ concept art. This is yet another model that's delaying me from finishing characters, and I didn't plan on having any walkers in this since it's just a space scene. So I may have some of those ASP-7 worker droids carrying or working on dismantled AT-ST parts, as something to do with it.
Still lots of stuff to finish before I can get some final animation shots going, let's take stock:
Z95 (75% done)
Agr Gunship (40% done)
Hornet Interceptor (50% done)
Gladiator (30% done)
Hangar interior walls and ceiling, including TIE racks (20% done)
Some more interior hallway/console assets (30% done)
Generic spacesuit body for the alien characters to share (10% done)
Stormtrooper (40% done)
Imperial Officer (10% done)
Imperial Gunner (20% done)
Camera droid (0% done)
TIE Shuttle (90% done)
Protocol droid (50% done)
Stormtrooper Grappling hook attachment (0%)
That's for the initial planned animation that would be basically a tour around and into a couple interior bits of the gladiator. A couple aliens being impounded in the hangar bay. A spacetrooper blasting a mynock off some hull greebles. Some fighters very much not wanting to mess with the Empire. Mundane stuff with basically no vfx.
Then after that, I would go for a space battle, and show all these fighters more in action. That'll also involve making some more damaged versions, figuring out how to do explosions, and more. But I'm going for the more basic mostly just camera touring around thing first.