lennier1: Thanks! Definitely trying to do some cool stuff.
evil_genius_180: Awwww! You'll like this update, then... I added a buuunch of stuff. sub-turrets, both laser and ion (using the same scale turrets from the Corellian ships!) and a big update to the textures. (now 8K, instead of 4K base...)
Detailing that back under area, then the engines. Then I have to do the bridge...and figure out how the hell to do surface windows in a convincing way.
Enjoy!
Thanks, guys!
Comco: Aww, thanks. I'm delighted its out in the wild - now to just manage all the bug reports!
Dralthi update - new cockpit and damage states + some 60fps gameplay.
Thanks guys! So, I'm using 3dsmax 2018.4 x64 + VRay NEXT 1.1 to render these out - with color corrections done in AE. The mon-cal character I actually snagged from scifi3d and heavily modified - It was originally Admiral Akbar. I'm now working on a B-wing cockpit interior as well - it's very much WIP.
Glad you guys like it! I'm pretty close to pushing out a new update to the demo - A major update, in fact.
And I['m starting to think about the Dralthi cockpit. That'll be the first playable version - where you can pick a side to have combat with.
Here's a glimpse of the Dralthi IV cockpit I did a while ago.
Thanks, Brandenberg - not bad for a guy with shit logo design abilities.
So, basically everything except for the Weapons Display, Damage Display, target display, Comms menu and navigation display are all done and working! ...yeah. Still work to go before this is at pairity with the basic Hornet cockpit. Then I gotta hit cockpit damage...which should be fun!
Muwhahahah, I was right. I just did a pass on doing damaged versions too - these get dynamically masked in based on your ship taking core damage.