Hi Everyone
This is spaceship "Electra" (maybe? the name is also WIP) designed by me. For some time I wanted to design entire spaceship and this is the result. I have a short story behind this spaceship, but it's only bunch of ideas that need to be put together in a more complete story.
This is basic story.
('420 years from today, fractures in space time are discovered in Alfa Centaury system. Later that same year they are discovered in Epsilon Eridani star system too. 1 year later they are discovered in Earth system. Normal matter can't fall into the fracture because of repulsive force from the fracture. But they have some other effect that is discovered later and it's a big danger to our universe. This ship is sent to investigate the fractures and see if they can be closed.
That's all folks for now! Let's go to the art.
I'm working in blender. Cycles renderer is used for rendering images.
I had about 20 different ideas for the spaceship and I liked this one the most of all.
I currently have basic structure and looks of 5 rooms in the spaceship. And I have two types of corridors. This is the first one
This is the second one. This one needs more work
I have 5 rooms that are early in the design phase. Engineering is one of them, but it's a bit more developed than the others
It's not a lot, but it's something. I should make more visible progress when I am done placing the corridors. There's not point in showing concept art that is not even half developed.
Posts
Is that good or bad? But honestly, I don't see much resemblance although I do draw inspiration from Star Trek design.
I'll think about designing another more different corridor.
Your corridor ideas have a similar layout and overall look. You have lights along the base boards and ceiling in similar patterns. You even have the shiny black panels. (LCARs displays on Star Trek) Your color pallet is similar. At the very least, it looks like the inside of a Starfleet facility or ship.
Whether or not that's a good thing is up to you. If you want it to look similar to Star Trek, then you're fine. You certainly wouldn't be the first person to draw inspiration from Star Trek in their own non-Trek universe stuff. However, if you want your stuff to stand on its own, then it's a bad thing.
The ship design is nice too.
I'd suggest one reason for the TNG Trek comparisons could be the colour palette you've used, as that's what stood out to me, more than a specific "that looks like..." sensation. TNG interiors are a product of their era, but also very much reflect the philosophy of the ship as not being truly "military" by making concessions to home comforts. Colours and materials are one aspect of this, but also the spacious nature of them versus a traditional militaristic vessel. Consider the differences you see between colours and materials between a military ship versus a ferry or cruise liner, and that may help you continue to create a unique "identity" for your design and story.
Harder for alien to see you while he chases you through the corridors
This is another idea for the reactor. This one is more "technical", the first one is more "magical". Or something like that. I don't know what I'm talking about anyway
I'm guessing from this line in your earlier description that it's some form of science/research vessel? I'm also guessing that it's "human" in origin (if not necessarily entirely in crew...) If so, you could consider "historical" equivalents and get some ideas from current research vessels. I can't speak for everywhere else, but in the UK these tend to be named for explorers, or related in some way to their role (for example, "HMS Echo" is a hydrographic survey ship), so you could go with "Magellan", "Watcher", "Endeavour" etc'...
Yes, this ship is science research ship. Currently about 180m long with yet undetermined number of crew. Somewhere around 20-30 probably.
I would like to use a name that's not that familiar like Endeavour. Magellan could be a candidate though.
Reactor chamber is spherical area that surrounds the reactor.
I am really looking forward to completing this concept phase and start adding stuff that makes renders more real - normal maps and small scratches, IES lights, few stuf in the post production... This time I am hoping on rendering a short animation. Got to keep my room warm
I have some nice ideas about animating reactor, but I'll keep that a small secret until I do it.
This is another render with different bulkhead color and slightly brighter lights
I am thinking of buying Vray for blender in order to have higher render quality. Cycles is fine renderer, but Vray really does it more professionally, with less noise.
I inspected it in Oculus Rift myself and it just looks massive and big. That's great since that's what I wanted.
And how about the name Solus? It's latin word meaning alone, only, the only. Which really goes with the general idea of this ship. And my universe.
Looking forward to seeing more of how the internals of the ship marry together to form a deck plan- will help to give more insight into the purpose of the craft.