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3DDocking Bay Control Room 327

DonnyDonny280 San Jose, CAPosts: 54Member
edited February 2016 in Finished Work #1
Been spending the last two months on this real-time rendition of the Death Star Docking Bay Control Room 327. Modeled in 3ds Max, textured in Substance Painter, and rendered with the Unreal 4 game engine. The control panels were the most exhausting part; getting all the details as accurate as possible. Everything blinks in real-time, I'll try and upload a video soon. Also, excuse the fact that there is nothing to see out the viewports...I have yet to model the docking bay.

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Post edited by Donny on
imperialTech

Posts

  • trekkitrekki464 Posts: 1,011Member
    Very nice.
  • IRMLIRML245 Posts: 1,993Member
    excellent
  • Vortex5972Vortex5972199 Posts: 1,101Member
    That looks amazing. You're going to be building the Death Star very similar to how you've been doing the Enterprise, right? :p
  • evil_genius_180evil_genius_1801843 Posts: 9,995Member
    Excellent work, as usual. The materials and lighting you use really brings your modeled environments and objects to life. :)
  • mikalamikala176 Posts: 440Member
    Hope they don't have blasters!
  • WizWiz28 Posts: 0Member
    Fantastic work again, a man after my own heart for sure! :)
  • TALON_UKTALON_UK1 Posts: 0Member
    Sweet.

    :thumb:
  • TralfazTralfaz296 Posts: 818Member
    Geez, I love looking at your work!
  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    Nice!
  • stonkystonky179 Posts: 0Member
    Wow, terrific!
  • imperialTechimperialTech0 Posts: 2New Member
    Where can you download this from?
  • imperialTechimperialTech0 Posts: 2New Member
    Donny wrote: »
    Been spending the last two months on this real-time rendition of the Death Star Docking Bay Control Room 327. Modeled in 3ds Max, textured in Substance Painter, and rendered with the Unreal 4 game engine. The control panels were the most exhausting part; getting all the details as accurate as possible. Everything blinks in real-time, I'll try and upload a video soon. Also, excuse the fact that there is nothing to see out the viewports...I have yet to model the docking bay.

    24598073472_60aaa4d524_b.jpg

    24598050572_de9690d957_b.jpg

    24348002189_010f15b2ba_b.jpg

    24087604004_8c63e3773f_b.jpg

    24088950243_9bda6e47c3_b.jpg

    24689533666_2de76f1a8d_b.jpg

    24622371801_0c30d975d1_b.jpg

    24622093981_052c27d75f_b.jpg

    24597933502_5dc8713e32_b.jpg

    24622185501_59fa7b2a9e_b.jpg

    24715823245_a2fbab6c80_b.jpg
    110164.jpg

  • GuerrillaGuerrilla533 HelsinkiPosts: 2,740Administrator
    edited March 21 #14
    @imperialTech please don't bump old threads especially just to ask for models. Both are against the rules here, and really annoying, since they bump stuff currently being worked down on the index, and may fool people into thinking the project actually has updates.
    Post edited by Guerrilla on
    Comco: i entered it manually in the back end
    Join our fancy Discord Server!
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