Hey, all. Recently I've been working on some Star Wars interiors to expand my game art portfolio, since it's mostly filled with Star Trek stuff. You may remember seeing some of my Trek stuff here in the forums and on TrekBBS. I focus on using game engines for real-time rendering.
Anyhow, here is my rendition of the string of Death Star corridor as seen in Star Wars: A New Hope. Modeled in 3ds Max, textured in Substance Painter, and rendered with the Unreal 4 game engine. Enjoy!
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I've been keeping track of your thread over on TrekBBS for a while now. Love what you're doing there.
Nice work.
:thumb:
Sorry! I'd updated the images on Flickr (misspelled my blog link on the footer) and forgot to update the post accordingly.
Thanks for the compliments, guys! I've got more coming soon.