Colouring and plating finished! Hooh boy! the camo is so tricky to implement. If you do it right, it will mess up your silhouette, if you don't do it strong enough it ended up looking like ink blotches. I am happy with this one turn out so far.
I am more satisfied with poly count. 'Berkut' has only 5200 polys. It's definitely a different approach at modelling/texturing when you want to have your game run at constant 60 FPS.
60 fps, that's overkill isn't it. the human eye only perceives about 25 FPS. above that a higher frame rate does nothing. latest design looks pretty cool and i also like the camouflage.
I am more satisfied with poly count. 'Berkut' has only 5200 polys. It's definitely a different approach at modelling/texturing when you want to have your game run at constant 60 FPS.
Impressive. I probably would have surpassed that polygon count with the head alone.
cannot see any resemblance to the eurofighter but cool design nonetheless. try giving it a large gatling like gun on one arm and a shoulder mounted missile launcher.
Reminds me more of Israel's Merkava tanks and the plans for the next upgrade of Germany's Leopard 2, with a healthy dose of Armored Core thrown in to blend the whole thing together:
This is looking very impressive. Watching that video makes me recall some of the best parts of the Ace Combat games. I'm in love with the harsh military/industrial look these mechs have.
Sorry to say, but waaaaaaay too much motion blur for my tastes. I love me a good mecha (and this is one), but all I can really see is the cockpit.
Yes, a sense of dynamism and action is important in many shots--and this would be such a case--but not to the exclusion of being able to see what's going on.
I'd give this one another try, and firm up the image a bit.
Have you considered adding a third color to the design? The single tone body flattens it, and even tho you do have a normal map, it makes it look slightly under-detailed.
A simple addition of a darker shade/brighter color splashed in can bring back some of that lost detail. Remember, even aircraft have paint material variations between their upper and lower surfaces.
Edit: Forgot to mention that I really enjoy the work done on this mech, material issues aside. Its a very cool design.
It is indeed quite flat like you said. Due to the way it's UVW is set up I am quite limited to what I can do. I will try to make the colour deeper somehow though. Thanks for the input
Great to see you keeping this up. by the way.. I'd really love to pilot a Berkut even just to go work every morning.. where can i buy one?
and when this will come to steam??
Posts
Korona3.jpg
Korona6.jpg
Pose1.jpg
Pose3.jpg
Pose9.jpg
Impressive. I probably would have surpassed that polygon count with the head alone.
https://www.youtube.com/watch?v=PPsLh7yO_8k
Typhoon tex7.jpg
Reminds me more of Israel's Merkava tanks and the plans for the next upgrade of Germany's Leopard 2, with a healthy dose of Armored Core thrown in to blend the whole thing together:
http://d.haber3.com/other/20110506.110857_ank042_1570877.jpg
http://d.haber3.com/other/20110506.110840_ank041_1570876.jpg
https://www.youtube.com/watch?v=LPD1NDCVmn8#t=162
Typhoon Poster M2.jpg
Yes, a sense of dynamism and action is important in many shots--and this would be such a case--but not to the exclusion of being able to see what's going on.
I'd give this one another try, and firm up the image a bit.
Gripen Mech completely textured
A simple addition of a darker shade/brighter color splashed in can bring back some of that lost detail. Remember, even aircraft have paint material variations between their upper and lower surfaces.
Edit: Forgot to mention that I really enjoy the work done on this mech, material issues aside. Its a very cool design.
Typhoon model in Sketchfab
https://skfb.ly/A7Wu
Berkut model in Sketchfab
https://skfb.ly/A7W7
Gripen model in Sketchfab
https://skfb.ly/A7UX
and when this will come to steam??