For years I've had ideas running around in my imagination for years. Most are my teenage mind's attempts at creating an original universe. I guess with age, some of those are being refined in the back of my head. I started a while back with a frigate, which I'll be redoing as time permits. The thread's still around here somewhere, but I'm going to just start this one to put everything into one place.
Hey, it seems to work for everyone else.
First up is a cargo ship. It's very preliminary and I'd like to hear/read what y'all think.
The one on the left is a maximum cargo load and one on the right is how the ship travels sans cargo.
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Looks nice from what we see so far, more shots, and some closer looking is in order methinks.
I followed your thread with your original universe stuff with interest. Perhaps, with some changes I'll be willing to share through some wormhole to your parallel reality. As I get the chance to flesh this out more I'll post some close in shots. Right now, it's so low poly you won't see anything that's not clearly visible in the OP.
I've been struggling with trying to come up with a layout that would provide as few non-realistic elements as possible and this has been the best compromise, IMO. I've got some back up ideas as far as configurations go so evolve it will. :cool:
Until I read your post I hadn't really considered other variants, honestly. However, now the gears are turning.
Also, these are just screen caps with rough shapes and no lighting or textures. Just want to throw that out there before someone comes along and make uninformed comments.
Looking forward to seeing how it progresses.
It has a lifting-body feel to it, but that is "spoiled" by the low-slung engines. I think the engines as is are quite cool, but have you tried them above the fuselage rather than below. Not much above, mind you, just mirror them "up" as it were.
As to the thickness, it looks good to me. Thin enough to work as a high-velocity, low-drag form and yet thick enough to carry all the gear it's going to need.
Interested to see where this goes.
My plan is to make the bottom flatter and blend the nacelles into the fuselage to create a more efficient lifting body, but I think the nacelles will probably stay in the general location they're in albeit flipped and raised a bit to help with the blending. So, in essence, they'll still be slightly underslung, mainly for cosmetic reasons. Oh, and also because that's where the main gear will be housed. I'm torn on the vertical stabs because originally they were on the nacelles as you suggested, Knight, but I wanted to try something different. I'm kind of partial to where they're at right now, but as it progresses they may be moved. As far as your suggestions about proportions go I'm willing to give it a shot. The proportions are in flux right now while I get a feel for what y'all think of the concept. Looking at the whole thing now I think I'm going to lean more toward a larger craft to fill an interceptor/bomber role since I was already going to have two crew members sitting side by side ala F-111. There won't be a traditional canopy per se either, just some ports to provide a view in case of emergency.
Anyway, here's some background info concerning tech and time period:
- Mid to late 22d century
- Fusion technology is in wide use and relatively common place to include fusion "batteries"
- Lasers are NOT in wide use as offensive weapons, but are commonly fitted to craft as automated defense weapons
- Primitve "shields" have been developed for atmospheric entry, although they're pretty worthless as a defense to anything and they're very power hungry (tiles are still needed, though not as significantly as current tech)
- Rail guns are the weapons of choice with guided ordnance
- Gravity control has been applied in some cases as developing tech, but the vast majority of space life is either zero-G or in artificial gravity provided by centrifugal force
- A new propulsion system is under development that allows a ship to travel 1 light hour in 1 hour (absolute maximum tested so far). The first use of the technology was used to transport an unmanned vessel 3 light minutes in 3 minutes. Essentially, this technology would be "light drive". It can go neither slower nor faster than the speed of light. Also, the drive is more of a fold device. Interestingly, the people in transit don't experience anything during travel time. For them it's the same instant when they come to a stop as it was when they began transit. A few caveats: 1)Only the most powerful ships can support this system so fighters, bombers, escorts, corvettes, et cetera are incapable of meeting the power demands, 2)The system always creates a sphere of the same size (approximately 3 km) and anything within its scope will be transported as well and 3)It will NOT operate in atmosphere as it requires vacuum. I suppose it's similar to the the fold drive in Robotech but this doesn't transpose one space for another and it's not insantaneous.
I do like the underslung engines, but blending them in with the fuselage will help alot, and I look forward to seeing more.
OTOH, if you want to design to the "rule of cool" there's nothing wrong with that.
PS: I like the look so far; will be watching your progress.
Spacefighter, do you ever read posts before you reply? I already said that I plan on working on the wings later. What're there now are placeholders and are only minorly indicative of the final idea. Also, those are not intakes.
sorry, what are they?
ah ok, if they aren't intakes you might want to fully blend those areas into the main fuselage so they do not have that intake like rim.
Considering the wings, Knight, are you familiar with the idea of morphing wings? I read about them in some Dale Brown books and liked the idea, but I was hoping for some input on whether it sounds feasible or if it's just a waste. I'm also kind of stuck on how to tackle heat radiators, but that's down the road a ways.