Hello!
You may remember me from a few months back, when I posted a thread featuring interiors of the Refit Enterprise I built for use with the Unreal Development Kit (UDK), which will allow exploring the interiors in real time. Unfortunately, my interest in the project fell so I put it on the back burner. You can view the thread for that project by clicking
here.
For the last few months, I've been working on the interiors of the U.S.S. Enterprise from the Original Series, with the goal of using the interiors as a setting for either a virtual walk through of sorts or a series of single player FPS missions.
A life-long Trekkie, the aim is to be as accurate and true to the show as possible. I have not and will not make any attempt to "spruce up" the sets by adding any more detail that wasn't there in the series. If there was a plain grey wall on the show, a plain grey wall it will be in-game.
Anyhow, here's some shots showcasing some of the work I've done. These are all to be considered WIP, as I am constantly going back and revising areas.
All meshes built in 3ds Max or ZBrush, rendered with UDK.
Let me know what you think! I've only been using UDK, 3ds Max, and ZBrush since January, so I've been learning as I go, as all my experience is with older modelling programs. Any technical criticism is welcome.
Also, if anyone is interested lending a hand with the project, please PM me. I'm glad to do as much as I can by myself, but will need the help of animators and programmers if I'm ever to make a single-player game out of these assets I've created.
Also, you can alternately check out my thread for this project at the TrekBBS, where we all really nitpick and explore the finer details of the TOS sets. View it by clicking
here.
Thanks!
Posts
A couple years ago I also did a build of the TOS sets with the ancient Quake III engine. I posted a thread about it on these forums. Beware, it's not as pretty or accurate, but if you're interested you can see that project by clicking here.
Great work Donny, as always.
Question, with limited experience and funds, what software or game engine is good for interactive walk through s? 3DS-Max is my main modeling package.
I build all models in 3ds Max and then use the Unreal Engine for rendering them in real time. Unreal Development Kit is free to use for non commercial purposes. For interiors, I recommend it over Crytek since Crytek is mainly used for exterior scenes.
Keep in mind, however, that meshes have to be considerably lower in polygons for them to work with real time rendering. Most games project high poly details onto low poly meshes using normal maps to make up for the difference.