if i remember correctly the SR-1 interiors did fit in the exterior and still left about a 0.5 meter thick hull though i might be wrong here been a while since i've looked at the 3d mesh i had or the blueprints of it
I managed to Render with less processor capacity, so it doesn't crash anymore (but the render time is 2 times al long). Still managed to make 4 renders in not so much time, hope you like it.
From left to right: Small Hangar - Large Hangar - New Ship Render - Kodiak Shuttle.
I don't know where you got the plugins from Rick, but if it's from sketchucation than please don't send them over; instead, tell him (and us, for that matter ) which plugins you use. Sketchucation only requires one to register to access a wealth of plugins and that's a small price. There's a thread I made in the tutorials section in which we discussed several plugins as well (you'll find it here), I think that would be a better solution
I had already downloaded that rounding corners but it still can't do certain surfaces slopes and curves...but it has allowed me to refine my modern Star Empire design. I'll try that other one curviloft...
I am loving this Mass Effect based design and cannot wait to see more! At least your interiors fit within your hull - I've doodled the Normandy in Sketchup and yeah, just doesn't fit from ME3. I also love the renders of your ship in space - wonderful. Just out of curiosity, what role do you see this ship filling in the ME universe?
I was thinking, after ME3, with the normandy destroyed they probably build a new ship (because its possible to travel in space, it only takes months in FTL). also i build a kind of human made relay (earlier posts) i know it's possible because the protheans did it too.
the only tech they had a t the end of the game was the selvaged stuff from the normandy the final scene where the old man was telling a story thye looked pretyt primative there so i dont think so
I took that to mean that the Normandy and her survivors were never found, but the idea that the rest of the galaxy's races still managed to interact through standard FTL jumps before eventually creating their own mass relays makes sense (and it's a nicer thought than the alternative). Might've taken them a few thousand years, but they would've figured it out eventually.
also what colbmista says, isn't true, you still see some alliance cruisers intact in space, when you're on the catalyst, i suppose those aren't destroyed, and the scientists/engineers who worked on the catalyst, are probably alive too, so i don't think they are primitive after ME3
Who's to say that an advanced society won't have "primitive" stuff? We keep old things because they are part of our history, the same could be applied here - why change an older park bench for a snazzy new one when it still works and adds character to its surroundings?
may i ask what material you used for these two pictures?
Because im looking for a default material for Kerky for about one and a half year now and that looks pretty awesome(just like the Ship^^)
Is it downloaded or did you made it all by yourself
You can download lots of materials on the kerkythea forum, just download it and load it in kerkythea, the material i used is dark aluminium, just chose the color you want, besides that i use Metropolis Light Transport (MLT) for rendering.
Back to my venturous interior scene, this time i did the reactor room, also i discovered a new real-time render program: lumion, this are the first renders with the render engine, also added some pics from an house i did with it.
It's super easy, it's just select and place with all the objects, terrain can be made with an brush tool, and materials are pretty easy too. The first picture was taken after 30min i downloaded it
Posts
I was trying to make the X3M skycar from mass effect, turned our a little bit different.
So i name it the X4M skycar
It's not finished yet, hope you like it!
But ontoppic, I am still working on my ME stuff, I'm done with the small hangar bay at the back of the ship, now I'm working on the larger one.
(Still have some render issues, my proccesor is like 100C' when rendering! then my PC shutdowns itself).
Small Hangar (Finished):
Attachment not found.
Large Hangar (Unfinished):
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From left to right: Small Hangar - Large Hangar - New Ship Render - Kodiak Shuttle.
I use some very usefull plugins that i discovered not so long ago,
Here is a link to a video if your intrested send a mail to: [email protected]
So i can send you a RAR file with the plugins in it.
Link: http://www.youtube.com/watch?v=5Fdo3telGaU
The plugins below are mainly used for organic shapes like lofts, and rounding corners.
Roundcorner
Curviloft
Also i made an dry dock for my ship:
ME3's ending sucked, so disappointed.
It's pretty big too (~2000m)
Because im looking for a default material for Kerky for about one and a half year now and that looks pretty awesome(just like the Ship^^)
Is it downloaded or did you made it all by yourself
Added some windows, cannons and some other details:
Back to my venturous interior scene, this time i did the reactor room, also i discovered a new real-time render program: lumion, this are the first renders with the render engine, also added some pics from an house i did with it.