i'm using max 9 to build meshes to convert into game models. when i try to export using 3DS (i get terrible results from OBJ) it automatically shortens the names on the texture maps to 8 characters, giving me a huge headache in manually reasigning the textures to the proper surfaces on import.
Is there a way to change the character limit on the 3ds export settings?
thanks!
well obj is by far the better format... But whats best is also dependent on your application. I guess if nothing else works you will have to live with the 8 char limit.
Are the OBJ results bad in the target application, or are they screwed up when you import them back into max as well?
If the geometry appears only messed up in the game, I'd try playing with the OBJ exporter settings.
Try to find out about the files the game will take, there are a lot of options that can change the way the file is written, and if the OBJ importer for that game wasn't written very carefully it might not accept all possible combinations.
In particular the "optiimize vertices/faces/UVs" options, but also the triangle/triangle+quad/ngon settings. Since it's a game, give the triangle setting a try if you haven't already. There's also a number of presets for these, so if you know it takes OBJ exports from say Lightwave, try the lightwave preset.
Posts
If the geometry appears only messed up in the game, I'd try playing with the OBJ exporter settings.
Try to find out about the files the game will take, there are a lot of options that can change the way the file is written, and if the OBJ importer for that game wasn't written very carefully it might not accept all possible combinations.
In particular the "optiimize vertices/faces/UVs" options, but also the triangle/triangle+quad/ngon settings. Since it's a game, give the triangle setting a try if you haven't already. There's also a number of presets for these, so if you know it takes OBJ exports from say Lightwave, try the lightwave preset.
my advice would be to use the asset tracker (file> asset tracker) to change the names one by one easily (right click>browse>F2)