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Best way to convert Lightwave objects to any format importable by Max?

Chris2005Chris2005678 Posts: 3,097Member
I'm trying to convert Sarod's Voyager from it's original Lightwave format, to try and get a smoother conversion... as far as the geometry goes...

So, does anyone know the best way to export *.lwo to what format, that's best to import for 3ds max... outside using Lightwave itself as an export.

Thanks.
Post edited by Chris2005 on
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Posts

  • MelakMelak332 Posts: 0Member
    Someone on F3D recommended Accutrans 3D to me,
    Accutrans 3d does a better job than native lightwave in my experience, its fully functional shareware, and a very useful item in your armoury.

    Also the best format to export to seems to be obj, (at least in native lightwave export) since it preserves texture coordinates and basic material properties (texture assignments, diffuse specular etc settings)
    :)
  • Chris2005Chris2005678 Posts: 3,097Member
    Melak wrote: »
    Someone on F3D recommended Accutrans 3D to me,

    Also the best format to export to seems to be obj, (at least in native lightwave export) since it preserves texture coordinates and basic material properties (texture assignments, diffuse specular etc settings)
    :)

    I'm having no luck with Accutrans... and I've tried the Deep Exploration demo, poly's still get crumpled, etc.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • MelakMelak332 Posts: 0Member
    Hmm. Unless you have already expended that, try the lightwave trial.
  • Chris2005Chris2005678 Posts: 3,097Member
    Melak wrote: »
    Hmm. Unless you have already expended that, try the lightwave trial.

    That's what I was fixing to do, haha.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • MelakMelak332 Posts: 0Member
    Just be warned, the lightwave exporters don't seem to have many options (not like the max exporter), so if it comes out alright, great, if it doesn't, there isn't much you can do :/
  • Chris2005Chris2005678 Posts: 3,097Member
    Melak wrote: »
    Just be warned, the lightwave exporters don't seem to have many options (not like the max exporter), so if it comes out alright, great, if it doesn't, there isn't much you can do :/

    If not, I'll take up Lightwave... lol.
    AMD Ryzen 9 5900X
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    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • GuerrillaGuerrilla795 HelsinkiPosts: 2,868Administrator
    I think Blender reads LWO and exports to a whole bunch of useful formats.
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  • Chris2005Chris2005678 Posts: 3,097Member
    Well, looking at it in LW, it's about as good as it's gonna get in Max.

    Lightwaves UI is just wow, compared to Max. :shiner:
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Guerrilla wrote: »
    I think Blender reads LWO and exports to a whole bunch of useful formats.

    Yes, it does. I've used Blender to import up to (I think) LW8 or 9 meshes and export them to .obj format.
  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    Chris2005 wrote: »
    Well, looking at it in LW, it's about as good as it's gonna get in Max.

    Lightwaves UI is just wow, compared to Max. :shiner:

    i;ve tried the trial for lightwave, it was hard to get used to the UI. im used to max, and im sticking with max 9 as long as im stuck with this laptop :p
  • MelakMelak332 Posts: 0Member
    exporting is easy enough, load an object file, go to export, choose obj. done :p
  • count23count23361 Posts: 781Member
    When I do cross conversions, I usually split the model into layers and export them piece by piece. Typically Max models have bigger problems because 3DS doesn't understand some tools like "mirror geometry". But the simplest approach is the best, lw -> 3ds -> max, and clean it up yourself as you go.
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  • MelakMelak332 Posts: 0Member
    Hmm well at least in LW...10? the OBJ export was flawless.
  • count23count23361 Posts: 781Member
    Melak wrote: »
    Hmm well at least in LW...10? the OBJ export was flawless.

    I dunno, last time i tried conversions was LW 8.1
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  • mattcmattc181 Perth, AuPosts: 322Member
    OBJ, FBX and Collada should be very good in LW 10.1
  • MelakMelak332 Posts: 0Member
    That's what I thought, too, but at least when importing the result in Max, OBJ seemed to work best. FBX and Collada both didn't preserve surfaces/materials, and I think one of them even discarded the UVs - while obj keeps at least basic material properties and texture assignments and UVs intact.
    But I'm not a LW user and I might not have found the magic switch that makes FBX and DAE work better :P And I only tested it on two models.
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