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Blur poles on planet textures...

Chris2005Chris2005678 Posts: 3,097Member
I'm not sure if this has been covered before, but I've had a heck of time finding something on it, all the planet tutorials I've found, don't show this part...

Say I create a planet material in Photoshop, or some other paint program... how do I blur the northern and southern poles, like this:

marsv3_shaded_2k__praesepe.jpg
Post edited by Chris2005 on
AMD Ryzen 9 5900X
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
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Posts

  • psCargilepsCargile417 Posts: 620Member
    In Photoshop, use Filter, Distort, Spherize, Vertical only. If you map that to a planet model, it doesn't prevent the texture from looking crappy. I'm a Celestia user and I don't have the patience to texture worlds to any degree of amazing, but their forum does have tutorials from some amazing artists. Try there.
  • Chris2005Chris2005678 Posts: 3,097Member
    psCargile wrote: »
    In Photoshop, use Filter, Distort, Spherize, Vertical only. If you map that to a planet model, it doesn't prevent the texture from looking crappy. I'm a Celestia user and I don't have the patience to texture worlds to any degree of amazing, but their forum does have tutorials from some amazing artists. Try there.

    Thanks.

    Well, I've steadily become good at making decent looking planets in 3ds max... but I've always wanted to create my own planet textures, but never knew how to get the poles smeared for the lack of a better term.

    For example:
    attachment.php?attachmentid=92126&d=1313210607
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
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