Well, I'm new here as I'm sure you can tell. I tend to jump around from one passion to the next, and I'm on a Defiant kick right now. Trying to make something that resembles the opening credits of the later Trek shows, primarily DS9.
I guess I'm asking if anyone has a link for, or could kindly help with, a conversion of a high-detail Defiant mesh. I don't want to take credit for anything, only to have a mesh to work with. I'd even started one from scratch once, but I didn't have the skills mastered to do the WHOLE ship myself. (Besides, I wanted to make it as faithful to the studio model as possible, and I couldn't seem to get everything to work at the same time.
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I've tried all the meshes for Defiant I can find, on Trekmeshes and a few other places, and looked here, et cetera, but since there are such beautiful meshes out there, it irks me to think of spending hours re-modeling her because I can't get MAX to work.
Most of the models just won't work for the kind of shots I'm hoping to do. I'm willing (and able) to retexture and add detail, I just don't have the skill to make an attractive hull for her. Skye Dodds' Defiant and Star_Creation's Quad(e)rant look perfect for the plan I have in mind, but...
NOW I CAN'T OPEN THEM!
Since I'm a student, after trying a while to convert .max files to Blender or something, I downloaded the 3ds Max trial. Neither 2010 nor 2011 will work on my 2010 iMac, whether I'm using Parallels or Bootcamp. They won't work on my 'real' PC either, crash on startup. It looks like a problem with .NET, something that hasn't bothered any OTHER software. :mad: Used a .NET cleaner, reinstalled, still no. New video drivers, no. Reinstalled Max, still no. I refuse to reinstall my OS for this nonsense.
One of the meshes I've got is a LWO, which I converted to Blender ok, but the normals were inverted on about half the ship. Another crashes both Blender and 3DExploration. I managed to convert one of the older meshes with 3DE, but it can't open the two models I really want to try. -.-
Thanks, and I hope I'll be able to offer at least a little something to show for any suggestions.
Posts
You can always PM me if you want. and we can arrange the transfer.
I don't know exactly how to fix your .NET problem, but I could convert a max file
I find it hard to believe that such expensive (when actually purchased) software doesn't even throw an error to give you an idea what is wrong. Quark was the same way.
OK, if one of you is kind enough to convert it, what format would you suggest for getting the most accurate conversion? I guess I'm going to be working with Blender for now. I've had some troubles getting it to import as Lightwave, but perhaps that's because I'm a noob. I learn most software packages quickly, and I *have* modeled some in Blender. (Incidentally, I started modelling in Video Toaster when I was in elementary school in the 90s. )
Thanks again for the responses. Oh, and I love the avatar Melak, looks like my cat.
EDIT
I figured it out, at least mostly. The newest beta of Blender imported the LWO of Dodds' Defiant with only a 30 second hang, so I think we're gold. The textures didn't all come through, but I don't care XD
http://www.scifi-meshes.com/forums/showthread.php?77554-Refit-of-Skye-Dodds-Defiant
My wip thread.