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IUC Tianlong (Original Design)

mabus83mabus83171 Posts: 8Member
edited August 2019 in Work in Progress #1
Hello all,

I've been a member for the past year and a half, though admittedly not a very active one. I've just been admiring everyone's work from afar. I posted my first thread when I first registered, but at the time I was using only Turbocad and Bryce and was running into the limitations of those programs and had yet to learn Blender. I've since learned some of the basics of Blender (still have much to learn, especially for texturing).

Below is the same basic design I submitted before, but since I've made some major changes, having started again from scratch, I decided to start a new thread. If you wish to compare, you can easily find my old thread by searching for "Tianlong," the name of the vessel.

As I mentioned in my original post, I'm going for something retro-futurist/rocket-punk (rather than the used-future look), but also heavily grounded in the hard sci-fi tradition of that time. Again, props to Atomic Rockets for the equations. The background starfield is my own (done in Gimp), with Saturn, Enceladus, and Titan (not to scale) photos courtesy of NASA.

Though I'm going for a chrome streamlined look, I'm planning to add a few greebles here and then, as well as some more insignia and such. Feedback, both technical and aesthetic are welcome.

Attachment not found. Attachment not found.

Unfortunately, due to upload file size limits, the specs written on the second image aren't very legible. If anyone is interested in knowing the figures, just let me know.
Post edited by mabus83 on
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  • mabus83mabus83171 Posts: 8Member
    edited August 2019 #2
    The quality is still not that great, but the specs should be slightly more legible. Using photobucket.
    Post edited by mabus83 on
  • walpurgiswalpurgis181 Posts: 0Member
    wow, that is elegant!
  • mabus83mabus83171 Posts: 8Member
    Thanks for the encouragement. I'm going to be busy for the next few days (flying back home for the end of the holidays), but hope to have some more to share by the weekend.

    I'm going to add some manhole-shaped hatches for EVAs near where the pyramidal shuttles dock, add some more detail and texturing the laser turrets, and model light fixtures for the where the spotlights are. Also have to add halo effects to the emergency lights. I think I'll also put up some orthographic shots with the different parts labeled.
  • LockeFPLockeFP171 Posts: 0Member
    That's nice! Like something off a Heinlein cover . . .
  • StonecoldStonecold331 Posts: 0Member
    Looking realy "retro". Reminds the images in soviet ski-fi of the 80th. I like the over all design for sure. Stats, actualy barely readable. I will appreciate if you post them separately. Also, posting images at external file-storage, like imageshack or fastpic can really help to solve the problem with size/volume restriction.
  • mabus83mabus83171 Posts: 8Member
    Sorry for the late reply, but thanks, LockeFP and Stonecold. A Retro/Heinlein look is what I'm going for, so I take those as very nice compliments.

    I'm definitely into SF from the Eastern bloc, though I don't much about Soviet SF from the 80s. If you know any good works, be sure to let me know. I did have the Cosmokrator (the ship from the 60s East German film "First Spaceship on Venus) in mind, particular for the upper portion of my craft with the layout of the wings, cargo modules, and hab modules.

    By the way, If you're interested to see another spaceship design I did, google "Glory to the Conquerors of Space." You should be able to find it on Youtube and Vimeo. It's a short film my friend did as an homage to Soviet SF cinema, in the vein of Tartakovsky's Solaris and Stalker. I did the design for the Soyuz-esque vessel that appears in it, including the set for the interior shot.

    I did post the slightly better resolution image through photobucket, but even with that I'm running into their upload limit. Is imageshack more generous? I'll give it a try.

    I haven't been able to do nearly as much work as I wanted recently on the craft. Busy with my schooling and such. I made some barely noticeable changes: made the gaps between the paneling thinner and made the curve on the lower end of the "wings" more pronounced. I'm still new to Blender, so I'm trying to figure out how to get a halo effect on my running lights. Still not much in the way of greebles. I don't want to add too many, since I want to keep it sleek, but as a beginner, it's scary going in and cutting up my work, even with me saving up plenty of back up files.

    I have an orthographic diagram image with the different components labeled, but no matter what website I'm using, I can't seem to upload, so I think I'm having network problems. I'll have it up as soon as I can, though.

    Also, here are the stats that I included in my last post, but were not very legible:

    I.U.C. Tianlong

    Registry No. IUC-12

    Namesake Heavenly Dragon (Chinese)

    Class Zharptitsa-Class Cruiser
    (all vessels of this class named for flying creatures of various world myths)

    Launched Year 73 (of the Neomodern Calendar (2117 CE))

    Dry Mass 8,937 tons (+1,000 tons cargo capacity)

    Wet Mass 30,565 tons

    Length 425 m

    Beam 30.25 m radius

    Propulsion Inertial Confinement Fusion

    Propellant Deuterium-Helium3

    Mass Ratio 3.42 (70.7% propellant)

    Exhaust Vel. approx. 8,000,000 m/s

    Delta V approx. 9,000,000 m/s

    Top Velocity 1.5% c (theoretical)

    Complement 9 Officers, 65 Enlisted

    Armament 3 Point Defense Laser Turrets

    2-gigajoule 120 mm Superconductive Coil Gun
    40kg projectiles (478 kg yield)
    nuclear shaped charges (50 kt yield)

    Hull Composite of Aggregated Diamond, other Carbon Nanotubes, and Aerogel

    Motto "Conduisons le peuple par la raison, et les ennemis du peuple par la terreur"
    ("Lead the people with reason, and its enemies with terror" -Robespierre)

    Roles Patrol, Escort, Errand of Mercy, Scientific Survey

    Status Earth to Saturn Transit for He3 Tanker Escort Assignment
  • JennyJenny2 Posts: 0Member
    Lights in space should not have a halo effect, as that's an atmospheric product.
  • mabus83mabus83171 Posts: 8Member
    You're right that there wouldn't be a halo actually extending into the vacuum of space, but you would still see what looks like a halo from the light reflecting off the metallic surface surrounding the running light. That's what I'm trying to get, but haven't had much luck with so far.
  • mabus83mabus83171 Posts: 8Member
    diagram2c.th.jpg

    My network is still on the fritz, not letting me upload anything over 100k apparently. I finally got this up on imageshack.
  • mabus83mabus83171 Posts: 8Member
    tianlongcloseup01a.jpg

    I'll be trying to avoid my uploading problems by just submitting smaller file sizes. This is what I have so far for greebles. I think I'm finally starting to get the hang of lighting. At the very least, my running lights don't look like hard candy anymore. As you can see, I'm trying to keep to the retro look with the greebles.
  • Randy TjangRandy Tjang0 Posts: 0Member
    The texturing is simply mind blowing... Just wondering what are those huge red strips/panels supposed to be?
  • mabus83mabus83171 Posts: 8Member
    The red are just supposed to be pin stripes. I might lay some text over that later. The texturing was actually very straightforward. I'm still learning that end of Blender. I found some online tutorials for brushed metal and chrome and then just tweaked the settings, and gave it a greenish hue. The background is a Hubble image with the hue altered via GIMP. I still haven't learned UV mapping, so all of the texturing, including the pinstripes is procedural mapping and multimaterial (assigning materials to different vertex groups within the mesh).
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