My very first mesh. I know what I want this thing to look like, but I haven't sketched it out or anything. Basically making it up as I go along.
Currently trying to thrash out the nuts and bolts of the nacelle and how it works with the ship - am taking some inspiration from Vektor's Granduer for the nacelle shape.
Would appreciate any pointers and tips as I progressively screw this thing up. :thumb:
I'm kinda torn on this. On the one hand I like that it's different. On the other, it's... too different. Looks far too stylized imo. Too curvy.
Guess I'm not that torn on it then, I'm doing it again.
One question though - the bussard material is a red dielectric glass. For the life of me I cannot get light to shine through it no matter what type of light I use. Any ideas?
If your using Maxwell you need to use their materials lights and other "bits" The default max and mental Ray lights and materials will not work properly with the maxwell renderer.
it's taken me ages to get this right, but i'm pretty happy with it. it's just the bussard casing for now (as it's getting late here), though the nacelle itself should be pretty straightforward.
suspect getting the shape of the bussards themselves right might be a little trickier, though i think i've done this the right way in breaking it up a bit more. felt i had a bit more control on things and the mesh is a lot cleaner than my last two efforts.
don't really see it as a refit defiant, just a variation of that type of design. actually envisage it to be a bit bigger, but haven't really bothered with any schematics or anything like that to check.
having said that, it might help if i had a clue how big this thing will eventually be.
i'm modeling to scale, and it'll probably be about 70m across at its widest point. will probably tip around 130m or so in length. maybe more. should be about 5 decks plus the bridge in height...
anyways, ignore the material on the bussard as it's just a placeholder. i've been mucking about with lighting and bump maps in lieu of actually modeling much of anything. i've already learned a shed-load doing this. :thumb:
the problem with learning to do something, and then not being able to touch it for so long is that you have to re-learn everything all over again. so i've started again from scratch. literally.
not having anything sketched out means no two attempts at this are ever going to be the same. dunno if that's a bad thing or not.
haven't got far though in the last hour or three...
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I'm kinda torn on this. On the one hand I like that it's different. On the other, it's... too different. Looks far too stylized imo. Too curvy.
Guess I'm not that torn on it then, I'm doing it again.
One question though - the bussard material is a red dielectric glass. For the life of me I cannot get light to shine through it no matter what type of light I use. Any ideas?
second attempt at the nacelle an unmitigated disaster. already deleted this one.
aresius - i don't like either. will have another go tonight...
it's taken me ages to get this right, but i'm pretty happy with it. it's just the bussard casing for now (as it's getting late here), though the nacelle itself should be pretty straightforward.
suspect getting the shape of the bussards themselves right might be a little trickier, though i think i've done this the right way in breaking it up a bit more. felt i had a bit more control on things and the mesh is a lot cleaner than my last two efforts.
having said that, it might help if i had a clue how big this thing will eventually be.
i'm modeling to scale, and it'll probably be about 70m across at its widest point. will probably tip around 130m or so in length. maybe more. should be about 5 decks plus the bridge in height...
anyways, ignore the material on the bussard as it's just a placeholder. i've been mucking about with lighting and bump maps in lieu of actually modeling much of anything. i've already learned a shed-load doing this. :thumb:
the problem with learning to do something, and then not being able to touch it for so long is that you have to re-learn everything all over again. so i've started again from scratch. literally.
not having anything sketched out means no two attempts at this are ever going to be the same. dunno if that's a bad thing or not.
haven't got far though in the last hour or three...