Just the rippled surface moving about, or the "kawoosh"?
For the former, use a noise map as a bump or displacement map, and animate the phase parameter.
For the latter, look around here there has been at least one thread about it, and someone even made a pretty simple to follow youtube video tutorial.
If the search fails, try searching youtube directly for "kawoosh 3ds" or something like that.
Posts
For the former, use a noise map as a bump or displacement map, and animate the phase parameter.
For the latter, look around here there has been at least one thread about it, and someone even made a pretty simple to follow youtube video tutorial.
If the search fails, try searching youtube directly for "kawoosh 3ds" or something like that.