You can check the base.mi file for the "Light Utils" section, or the architectural_max.mi for "mia_light_surface", but I'm pretty sure the feature to illuminate the scene with a material was added in Max 2008, sorry.
What you could try is make the material very self illuminating (very high intensity), turn on final Gather and GI, it might complain about no photon emitters, but it should smooth out the lighting.
then, put a mib_blackbody map into the Diffuse of a standard material, make it 100% self illuminating and set a high intensity for the blackbody map, and set the temperature to something between 3600-9300.
Enable Final Gather, enable Global Illumination and that should just about do it.
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You can check the base.mi file for the "Light Utils" section, or the architectural_max.mi for "mia_light_surface", but I'm pretty sure the feature to illuminate the scene with a material was added in Max 2008, sorry.
What you could try is make the material very self illuminating (very high intensity), turn on final Gather and GI, it might complain about no photon emitters, but it should smooth out the lighting.
The object will still be blown out white though.
then, put a mib_blackbody map into the Diffuse of a standard material, make it 100% self illuminating and set a high intensity for the blackbody map, and set the temperature to something between 3600-9300.
Enable Final Gather, enable Global Illumination and that should just about do it.