Hey all, i have built an engine model that rotates to land... (see picture) however when i try and rotate the engines the Pivot point is at the front end of the engine and not in the middle were i need it, is there a way to move said Pivot point?
I am using 3D studio Max 7 btw...
Posts
I'm not sure if there is some simple way to adjust the pivot point, but usually when that happens to me I go into edit poly, select the whole model in any of the modes, and drag it to the current location of the pivot point, then leave edit poly mode and move the object back to where it should be.
hope this helps.
Amazed you didn't know that Alex!
There is another way of doing it which is useful for symmetry modifiers. Create a sphere where you want the pivot to be, then convert it to an editable mesh or poly. Attach the object with the out of place pivot and then delete the sphere element from the combined object. The object will now contain the geometry you are interested in with the pivot point still located where the sphere was placed
Okay so next question
I want to light the engines. but i can't find the right lighting that works all the ones i tried have lite much of the model, parts that wouldn't light up... so how do a create lighting for the engines that will look like engine glow. (other then the video post opinions...)
matthew