Hello im farscape fan and i work in the farscape mod for BRIDGE COMMANDER the games and have models by meurig and supernova and autorisation for use they:D.
But i have a problems :(for converted a models ship ( *lwo lightwave in *NIF BCships files).
they models are created by meurig : for exemple:
http://www.foundation3d.com/plugins/p13_download_manager/images/466.jpg
are
very good job
I use milkshape for converted but he wright:
cannot converted lightwave6.5X
I have converted they files in *obj but they files are most big 100000polys and BC accept for maximum 30000polys.
If its possible to help me please im a novice and its so difficult for my actually competence.
Thanks:)
Posts
I Have reduce polygons but the texture have many dammage only the texture f you help me for learn how reduce polygons for have a valid file for are use in milkshape.
You could give meshlab a shot though.
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If the original is a subdivision object, you can try exporting a version tesselated to polygons at a lower level of detail, but that would probably end up screwing the UV coordinates too.
If a personne can retexturing the model for have a model who can open in milkshape because im novice its so difficult for me a retexturation its so hard for my actually competence.
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And you have a good idea but its so difficult build a new lowpoly only im novice .
And its possible i use they HOMEWORLD ships files for created ?