What is with triangles? From what I've seen, lots of modeling is done with triangles. I don't really understand; I mainly use extrusion and such to make models. Is this just a not widely practiced method, does Blender not support triangle modeling methods, or does everyone model the way I do and later convert to triangles for some kind of formatting deal?
I can only speak for myself and I dont use blender, but I use quads as a base for my models, and I try to use as little triangles as possible.
Usually, there is no need to have a model completely made of triangles, unless you want to convert it to a game compatible format or something similar.
Most people (I know ) prefer quads for modeling, as many tools and techniques (like subdivision modelling) work better on them.
Posts
Usually, there is no need to have a model completely made of triangles, unless you want to convert it to a game compatible format or something similar.
Most people (I know