Hi all... fractalsponge did a quick panel modeling job and asked everyone how he thought he did it -
HERE
I know how I would do this in Silo, but I was trying to do the same thing in LW but could not figure it out. What I'm trying to do is this:
Create a box.
Stencil different rectangles all over it.
Select some of the edges. (I can do it up to this point lol),'Bevel' those edges to double them up. (not sure what you'd call it in LW),Extrude the new faces down to create panels.
1. The first pic is my LW test model, with the edges I want to 'bevel' selected.
2. The next pic is a similar model in Silo.
3. A pic of the edges after I bevel them in Silo.
4. A pic after I took the new faces in Silo and extruded them down to create the 'panels'.
I know there has to be a way to do this in LW but I'm just not sure how to go about it. Thanks for any help. And I'm not trying to compare Silo to LW in any way I just know Silo pretty well and I'm trying to learn LW.
Cheers!
Jeff
Posts
I'd normally just do this by bevelling the polys inwards and hiding them, then selecting what's left over and doing your downwards bevel on that
Yup and what would avoid that odd corner seen on image 4.
Yesss..... my masters..... I will.... comply......
That does seem to be much much easier!!! And that's just why I keep you both around here! hahahah
But seriously, thanks for your help.... and that way the corners are nice and sharp/accurate.
I'm not used to hiding elements. Got to remember to do that more often.
cheers!!!!
M
dammit! I know!!!
Must
Get
VertiBevel!
hahahahah
maybe I will be getting VB sooner than I thought... lol
For some things Multishift is superior, as it's inset and shift contouring options can allow for some cool stuff, or topology deformation issues. But largely yes, Vertibevel is handy, and I have dozens of pre-sets for my bevelling options, which I use a lot!
The way you've done that there, will result in a lot of unneccessary polygons. I find some of the tools in the edge pack indensible, such as disolve loop, and the 'disolve' tool they added to disolve edges, since 9, in LW - I use that SO much these days, I can hardly imagine not having it haha True fillet is also amazingly handy, if you want to round (or chamfer) those corners a little
Seriously... this really is helping a lot. I've downloaded those plugins and will install them (never installed any plugins yet, doh). If you really did have the time to post a few wireframe examples to go with what you're saying it would be wonderful. It could even be a close up screen grab of something you've created already on an existing model? No pressure though.
@tobian: in my last example you said that that way would create a lot of necessary edges. Can you point out where on that model? I know I have a lot of extra loop areas which can be cleaned up easily, but are there any extra parts in the corners? in the bevel areas?
cheers guys!
could you point out what type of case would be better for you with MS over VB?
I know this is a very noob questions, so sorry in advanced....
Do mac plugins need to be written specifically for the UB version? which types will and won't work on the UB? I've posted this question on the beta forum as well but figured I'd post it here in case anyone has any info on this.
thanks all!
Jeff
example of error I get:
With regards to the unnecessary edges, the extra loops are exactly to what I'm referring too, and yes, of course they can be cleaned up.. it's just doing it.. cleaning can take just as long as actual modelling! One trick is to copy the section of panelling you want to make to another layer - inset it (using your plug-in of choice) press - (to hide the result) then delete, and then un-hide it again. switch back to your model, with the inset panel into he background, and use stencil to cut it onto your hull, then run your bevelling pre-set to raise and fillet the edge. It's six and two threes sometimes though
Vertibevel lets you 'draw' your bevel, so for some things it saves so much time, because you don't have to input each step numerically. However unless you have the new version, you can't see what it's going to do till you press 'ok' - so sometimes I like to see the recess/shift interactively so i can see what it's doing live. With regards to the reasons I sometimes prefer MS is because if you cut a panel in a diagonal with respect to the fold between two polygons, such as on a curved or segmented hull, then when you 'panel' it, the mesh can deform a little, creating unsightly non-planar polygons. Multishift has alternate inset and shift parameters which can help to mitigate this (if not always). It's really difficult to explain and show, but I can try and do some examples for you when I have the time
*falls over laughing*
M
AT-AT is looking friggin' cool, IRML! Never saw that one? Do you have a gallery online of your stuff?
Just wanted to post a quick little test I did tonight using multishift and the pen tool and the solid drill functions (for anyone that's been following here). I've been pretty happy so far with the way it's been handling these type of panels. I know that VB will give me many more options but this will def. work for me for now. I'm not even sure if VB works on the IntelMacs with the UB version.
No, it won't. VB is only available for Win32, Win64 and Mac CFM currently. I don't know when Jason is intending to release the UB version. Probably after the UB is out of beta.
M.
PS: Excuse the joke. It was directed at IRML.
I emailed Jason and he did say that he's planning on doing a UB version but there's no info on when it will be just yet... You're prob. right on waiting until it's out of beta though... I'll hold tight...