ok so i was trying to loop cut some faces to get the edges the same all arounda poly, but blenders internal measuring system is all outa wack. look at the picture to see what i mean. Those edges are no where near the same length and .001 is hardly anything in blender
anyone have any clue whats going on and how to fix it?
Hmm I don't know Blender but I could imagine that, if you created that object from a square and scaled it to that shape, it still retains it's original dimensions though it may not be a square now.
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