There are a few older tutorials about the subject - an excellent one by Tobias Richter on this site but none of the pictures show up anymore - and one on an old site called Meshweaver, but I was wondering if anyone would mind talking me through their hull panel techniques please?
I really suck at texturing and would appreciate any help at all.
For the shield lines, there's a few methods out there. The usual method is to draw the shield lines as a seperate object around your hull and use a project tool like blender's knife project to cut the geometry into your hull shape. After that bevel the new cut to the width you want and extrude along normals to give it depth.