I forgot to post this earlier. After a couple of comments on the windows, I went back to using the EXR, but added in a distance-from-camera variable to control blending to just solid colour. This way, when the camera gets close enough you can see into the rooms, but from a distance it's just lit circles, which looks massively better. I still need to tweak the distances where this takes place, but you get the idea...
Added some very subtle panel work to make close-up shots intersting. Balanced all the things, tweaked window intensities and fade distances etc, engine glows sorted. Romulan logos added bow and stern. Nothing left! Pretty happy with her I think
Incredible work Paul! I loved the tiny details you put all around, which gives a proper sense of scale and reallity to this mesh. Texture work is excellent too.
Posts
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Added some very subtle panel work to make close-up shots intersting. Balanced all the things, tweaked window intensities and fade distances etc, engine glows sorted. Romulan logos added bow and stern. Nothing left! Pretty happy with her I think
Great idea with the windows.