I haven't completely decided yet. Tempted to try some procedural windows to see if I can get a good look. Not relishing the idea of modelling them all, but we'll see.
Lots of greebling has been done. I don't enjoy this kind of thing much, so it's slowed me down more than normal Done with it now though - only the windows left to do now! (and materials, obviously)
Lots of greebling has been done. I don't enjoy this kind of thing much, so it's slowed me down more than normal Done with it now though - only the windows left to do now! (and materials, obviously)
Neither! Since the original had all the fibres sticking out a small amount, I decided to have mine set in a slightly-protruding frame. Completely avoids the need for any cutting, and looks more authentic to the original miniatures too.
The windows make use of a window box shader to fake a room behind. I made 11 different room sets, and close-up using EXRs they look pretty good...:
but from a distance they read terribly badly, so I opted for PNGs instead, and sadly the effect is largely lost:
but honestly, it will do. You don't want to get any closer to the ship than this anyway really.
I spent the last couple of days walking around the ship turning off lots of lights. These Romulans have a habit of leaving them on when they're not at home.
So I'm basically done with modelling now. Just a few things to tidy up before I move on to maps and materials and wrapping it all up.
I've looked closely at the original model and your model and you've really done a great job of making it virtually identical. You owe humanity a set of reference orthos. Just saying.
Very amazing. I like that Box Shader idea, I think that's how they did the implied interior on the default aircraft in FS2020. I recently switched to Redshift and I was blown away at the performance increase even using effects like reflections and refractions that would tank my old CPU-based renderer. lol
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
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Burn thy eyes!
Only a few significant details left now, plus a load of micro greebling, then windows, materials... and maybe some kind of moving pictures.
you model windows or texture them?
I haven't completely decided yet. Tempted to try some procedural windows to see if I can get a good look. Not relishing the idea of modelling them all, but we'll see.
Dude! Damn, where've you been!?!?
@Martocticvs, nice work.
He lives! Good to see you around, man! You should swing by the SFM Discord and say hi some time.
Looking great, @Martocticvs. Those looks like an absolute nightmare to get right but she's looking sensational.
Looks like you built an entire city in there!
I second this
Nicely done thus far.
Which modeling software are you using?
Cinema4D or something else?
Yes, C4D. Rendered in Redshift.
I have now placed all the windows - now to add in some variety and turn lots of them off
Sweet Jesus
I always forget how massive this ship is
Windows were cut in the hull, or made with textures?
The windows make use of a window box shader to fake a room behind. I made 11 different room sets, and close-up using EXRs they look pretty good...:
but from a distance they read terribly badly, so I opted for PNGs instead, and sadly the effect is largely lost:
but honestly, it will do. You don't want to get any closer to the ship than this anyway really.
I spent the last couple of days walking around the ship turning off lots of lights. These Romulans have a habit of leaving them on when they're not at home.
So I'm basically done with modelling now. Just a few things to tidy up before I move on to maps and materials and wrapping it all up.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro