So, I'm revisiting the TNG era set designs to try a few ideas I've been kicking around. I have made multiple attempts at modeling the horseshoe and I cannot get it right for the life of me. Any Blender users out there have any thoughts on what's the best way to go about building one? A chopped up sphere? extruded plane? Any and all thoughts are welcome.
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1. Create the entire bridge area flat without that cutout, and focus on getting the height difference sorted so that the rear level of the bridge approaches the front level as closely as possible to what you want. Once you're done, create a 2nd object in the shape of the cutout and boolean that out of the ramp area (cleaning up duplicate verts where needed.
2. You create a row of edge loops around the cutout that follow the height and the position of the cutout itself. then you extrude those out to the edges of the bridge walls and adjust the outer loop to align with the walls. Subdivide if necessary to get roundness as required.
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I'll give those a try! Gracias!
funny you say that, i just messaged him today with another technical question!
The horseshoe itself comes after, and it's a separate piece which just looks like it fuses with the wooden elements on the floor. You copy the curve from the ground and start extruding it, Proportional Editing is your friend here, in order to modify the shapes while keeping the organic curves.
It's not the cleanest mesh as it's a very old one of mine at this point, it certainly has a ton more polys than needed, but here's how my version looks like: