I'm want to make a render of my Battle Cruiser unleashing its main gun. Problem is I don't know where to start.
See my
Cyberian Battle Cruiser thread for more details.
What I was wanting is to know how to make a really good looking Particle beam. For the extra credit, I'd love to be able to make some bleed-off arcing off the main beam.
I'm using Max 8 SP 3.
Help?
Posts
I'll try to describe the process tomorrow, now I'm going to sleep:shiner:
(If I forgot, send me a PM )
This is the test I was talking about in the PM...
standard cylinder with luminous and glowing material, colour range from light/radioactive-type-blue to dark blue to , BUT, what I did was to have the material's transparency linked into a Voronoi function (like water caustics on a pool). so you get an effect that's more varied and interesting than a "typical laser" blast
Dunno if that's applicable to Max or any use to you though
I tried posting a reply, but my ISP's been freaking out, grr, kept timing out replies on many web pages....(Blueyonder/Virgin Scotland system went nuts, sigh)
made a quick render ot show, so hoping this post goes through, if so will try and post render later
1 outer cylinder, inner one has same material, luminous bumped up to 200% and the colours moved up nearer to white.
I think it looks better with no glow if up close but further off the glow gives it a noticble effect and looks better than a simple beam.
I think Ramiel's effect probably is better, but the voronoi-procedural is quick.
I'll give your idea a shot as well though.
How'd you get that charging effect Ramiel?
*EDIT* : It appears as if my movie isn't working so i re-uploaded it. It works now i checked.
The charging effect was done with a particle cloud "emitted" from a taurus (not-visible: right click > Properties > uncheck "Renderable") and linked at a spherical gravity right in the front of the cannon, the particles are just standard triangle particles, 100% self-illumination and the opacity is a "particle life" material (transparent at the beginning and 100% visible at the end). The duration of the life of the particles was made to disappear when they are in the front of the cannon... I hope this helps.
The beam was a standard Super Spray emitter with a 100% self illuminated material for the particles (a "Six Point" particle) with a "Glow" effect...
Sorry, don't want to sound like a pita, but your laser is just too cool.
I've posted the MAX file (3DS MAX 8)
I hope you will understand what I've done there...
I will sure as hell try!
Thanks a bunch Ramiel, I really appreciate it.