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3DSpaceship "Electra" by I14R10

24

Posts

  • I14R10I14R1070 Posts: 140Member
    I got rid of the "door frames". I like this open space.

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  • I14R10I14R1070 Posts: 140Member
    Quick test with the Star Trek LCARS on consoles

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Looking great. Nice job mapping the consoles.
  • I14R10I14R1070 Posts: 140Member
    Higher resolution and remodeled consoles

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  • I14R10I14R1070 Posts: 140Member
    My post went into wrong thread yesterday. So here it is now.

    Chairs were taken from TNG bridge, later seasons. I was lazy to design my own, but hey, how much can you change a chair??

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Well, those are pretty iconic chairs. They go nicely with the LCARS. ;)

    There are actually a LOT of different chair designs. Though, that's not to say you have to design your own. There are a number of more generic looking Sci-Fi chair designs out there.
  • I14R10I14R1070 Posts: 140Member
    LCARS will go away, of course.
    Well since my goal isn't to design a chair I just copied what I had already finished. Enterprise D bridge from few years ago.
  • I14R10I14R1070 Posts: 140Member
    Something wasn't right with the circular corridor. So I redesigned it.

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  • I14R10I14R1070 Posts: 140Member
    Yep, I'm getting close to the end. I am now finally happy with the circular corridor thing. I'll leave the carpet until the end. For now it looks how it looks.

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    And while it renders I am working on floorplan
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  • I14R10I14R1070 Posts: 140Member
    And working on concept for more rooms

    Engine control room
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    Space-time manipulation control room
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    Data center and main computer center
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    I know it's hard to see what will in the end these rooms look like, but I like to take screenshots on my work from earliest point.
  • SamuraiSamurai185 Posts: 408Member
    I don't think it's too difficult actually- what may help others would be to drop in a basic "human shape" object to show a sense of scale on the interior shots, that might help others to build a frame of reference for your renders. :)

    Basic layout and designs are looking good so far- will start to take on it's own identity once the TNG placeholders have been replaced. :)
    "Perfect. Then that's the way it shall be."
  • I14R10I14R1070 Posts: 140Member
    Have I gone into TNG again? Except the LCARS?

    Similar screenshot with human figure 1.8m high

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  • I14R10I14R1070 Posts: 140Member
    This is the reactor room and engine control room floorplan
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    I hope you this earlier render can help you make out what's what in this floorplan
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    Here's some new stuff
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    These are small elevators that connect reactor room with engine control room shown here
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    Red tubes are elevator shafts. They are small elevator for one person. You can see the tubes in the floorplan right between two rooms.
  • SamuraiSamurai185 Posts: 408Member
    I14R10 wrote:
    Have I gone into TNG again? Except the LCARS?

    Not that I can see beyond the aforementioned chairs and LCARS panels, I was just a little behind in browsing and commenting on a batch of posts at once- my bad for not being more specific. :)
    "Perfect. Then that's the way it shall be."
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking really good. :thumb:
  • I14R10I14R1070 Posts: 140Member
    Thanks guys. I forgot to say that :)
  • I14R10I14R1070 Posts: 140Member
    I have finally finished concept phase and now I start adding details

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Looking good. I look forward to seeing where you're going to go with the details.
  • I14R10I14R1070 Posts: 140Member
    The design is still not final :) I had to change the core

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    Close look
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    And I am now adding details to the core.

    This would the reactor look like if you were standing on the bottom
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    This is with creepy human figures
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  • I14R10I14R1070 Posts: 140Member
    Blender, Cycles renderer, 6 hours 2500 samples. I usually only allow 300-400 samples, but I forgot about the render this time and it was rendering entire afternoon. Looks good

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  • I14R10I14R1070 Posts: 140Member
    Yes I know, my graphic skills suck. I just need something on the screen.

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's not bad. At least it doesn't look like Star Trek graphics. ;)

    The room is looking really nice.
  • I14R10I14R1070 Posts: 140Member
    Thanks, I'll have to bother my friend graphic designer to draw something for me :). Also, it's a bit monotone lighting, but that's intentionally. To see details. That will be slightly different in the end. Core will be brighter and the rest of the light dimmer.
  • I14R10I14R1070 Posts: 140Member
    This guy is back
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    This time with friends
  • I14R10I14R1070 Posts: 140Member
    And the reactor room is finished

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    I feel that more details would complicate the scene.
    Sorry for the high noise, I am rendering them for 30 minutes to see how it looks. I will now render final renders in Cycles and in Lux render and see what comes out better. That means probably 12-20 hours in cycles and even longer in Lux.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Very nicely done. :)
  • I14R10I14R1070 Posts: 140Member
    And here are final renders. I am now going to switch to another project for some time, to get away from this one. I'll probably have WIP thread for that one also. So, this is it for now.

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  • I14R10I14R1070 Posts: 140Member
    After thinking for some time about this I might change the colors after I finish one other project. Very dark or very white. Glossy. To give it more SciFi look. I'll see how it works.
  • I14R10I14R1070 Posts: 140Member
    Trying something different here. I want to re-design entire spaceship interior. I am not happy with previous interiors at all. And I want to rename the spaceship, but nothing comes to my mind.

    This is very early WIP render

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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That's really cool. :thumb:
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