To continue my obsession with the Matt Jefferies masterpiece, I decided to work on a new design attempt.
You can see my last one
here, which I will resurrect one day, I still dig it.
Since this site gives only a tiny bit of server space for image uploads, I'm embedding pics from my photbucket.
Have a look at a few views of what I've got so far on my new design, let me know what you think, thanks!
![th_1701V_093.jpg](http://i992.photobucket.com/albums/af47/jefferywright/Starfleet%20Variant/th_1701V_093.jpg)
![th_1701V_082.jpg](http://i992.photobucket.com/albums/af47/jefferywright/Starfleet%20Variant/th_1701V_082.jpg)
![th_1701V_081.jpg](http://i992.photobucket.com/albums/af47/jefferywright/Starfleet%20Variant/th_1701V_081.jpg)
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I just intend to cook up a fun design, but then I become obsessed with details, as if I'm designing a real vehicle... when I start working on interiors I have to know when to stop, else I'd never get any exterior modelling done, I stopped myself with deck 1, and the shuttle bay...
For window placement I used a 6' figure with clearance space around it for determining decks:
Here's a couple of shots of deck 1 interior, showing the bridge (no sunken ops well yet...) and corridor to the captain's ready room:
There is a docking port/gangway airlock on either side of the saucer:
There is an egress/workbee port under that fantail, here you can also see the stardrive section's impulse engine exhaust port:
And a gangway sized egress airlock on either side of the shuttle bay, for some reason. You can see the aft facing photorp tube in this pic:
Plenty of twin phased array emitters to target any threat around the ship = no significant blind spots. I may have them retract into the hull, not sure:
Though, you appear to have a few smoothing errors around some of your window cuts on the secondary hull. You may want to fix those, if you haven't already.
I did a little work on the connecting dorsal, added windows and the connecting turbo elevator shaft, showing 3 cars and a figure for scale, have a look:
Anyway, 'quick' update, this took several hours... maybe I'm doing it wrong?
The models I make are intended to be able to be shot fairly close up... like any good filming miniature... so texture maps alone just won't do.
General the idea of that many rooms on a comparatively "thin" neck. Going by that "detached" look on the neck with the turbolifts, I'd say it's barely big enough for one room. How do you plan to integrate that many rooms into that little room, plus corridors??
I think I made the windows too large, so it's throwing off the sense of scale, that may be what you are seeing.
Agreed.
Some various progress on the model, including the nacelle strut turbo elevator shaft:
Some gridlines on the supporting struts:
S.
A quick animation of a shuttle bay landing:
Nice work, though I agree that maybe the doors could open a bit more slowly as the shuttle approaches. The details are all looking great. I agree with stephan_ska, the angular look is very nice. I wasn't sure about it at first, but you're really making it work.