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3DConstitution Class refit Using Blender

Polaris 004Polaris 004199 Posts: 752Member
edited November 2015 in Work in Progress #1
Seems like every Fall I come back to this site to begin another thread. I get busy over the summer, but something about fall beginning makes me want to build starships!


Well, sooner or later I always knew I would have to have a try at modeling the Connie refit. Thanks to the Trek Motion Picture and Wrath of Khan, this lady is indelibly etched into my imagination. To me, no other Trek Ship has quite her stature or gravitas, except the "D."

But that's a debate, and this is a mesh building thread, so let's get down to it!


I've gotten a pretty good start on this. I pecked at it here and there the last couple of days. Haven't run into any troubles yet...

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I've been doing a string of TNG meshes, like the Galaxy and the Nebula, so by comparison these shapes seem pretty straight forward. I don't anticipate having trouble with the basic build of the mesh. Where this project is going to succeed or fail is in all the little details...

The nacelles are imported over from my Miranda Class mesh. I'm pretty sure they are just place holders, and that I will build a new set just for this mesh. I made those years ago, and I'm pretty sure I can do better.

I always welcome comments and criticisms.
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  • SchimpfySchimpfy396 Posts: 1,632Member
    Great start. Looks like you've got a good handle on things so far. Looking forward to seeing it develop. :thumb:
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    It's great to see you back with another mesh. This is definitely one of the best Trek ships of all time. The devil is definitely in the details on this one, though I'm sure you'll do great as usual. You built a Miranda and it has similar details. The model definitely looks like it's off to a great, solid start. :thumb:
  • spreenbrouwerspreenbrouwer0 Posts: 0Member
    Awesome, the Enterprise Revit, great choice! It's also one of my favorite Star Trek models. Looking great so far! I'll stay tuned for your updates! ps. I would love te see your wireframes!
  • Polaris 004Polaris 004199 Posts: 752Member
    Thanks, guys. It's so nice to be able to come back here and get real feedback.

    The build continues:

    Thread%207_zpsxmjed0gc.jpg
    That Bridge is also from my Miranda Class Mesh, but it's actually pretty good. With some minor changes I think it will actually serve well enough. The windows will have to be changed, and I will have to perform a small mesh deformation, making the base wider, but otherwise I think it will pass. I actually like it when I can use something from a previous mesh. We'll see if I can pull it off. I have already decided that those nacelles will not work and that I will be building new ones.


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    I just love the whole Deflector area on this design. I just..... JUST.... LOVE IT! Building this design only makes me love it more.

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    This is probably the best angle to view this design by.

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    Still have some tweaking to do on those smaller deflector focusers on the sided of the deflector dish, but they were actually easier than they looked at first. It's so much more fun doing this hobby now that absolutely EVERYTHING is not a struggle to figure out. Although I have a kink I can't quite work out yet. You can see it up just under the saucer. I think I might need a masseuse to get that kink in the neck out. I rebuilt that area three times.


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    The art deco curves on this design are just so beautiful.

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    Here's the bridge again. Like I said, it will need a few changes, but it should be able to work.

    And spreenbrouwer, here are some wire shots:

    Wire%201_zpskaqffai2.png
    Somehow, I made the secondary hull without doing a boolean cut for the underside. I gotta say I impressed myself there. Not bad for a bumbling amateur. Not sure I could do it again in twenty years of trying, but once is all it takes if you save all your work, right?
    .
    Wire%202_zpsnabqsth8.png
    Nothing really difficult here, of course.

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    And this is all straightforward enough.

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    Here's the bridge screenshot...

    Wire%205_zpsj3foyrhv.png
    ...And the wires. Let me know if you want to see anything else.

    Again, comments and criticisms are welcome. I'm still learning.
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    Looking great. Yeah, there's not too much of a difference between the bridge areas on both ships, only minor things. Did you use subdivision for the secondary hull or something else? The shuttlebay area looks really nice.
    This is probably the best angle to view this design by.

    I agree, it reminds me of that fantastic approach shot they have at the end of Star Trek IV. I love that shot. :)
  • Polaris 004Polaris 004199 Posts: 752Member
    Looking great. Yeah, there's not too much of a difference between the bridge areas on both ships, only minor things. Did you use subdivision for the secondary hull or something else? The shuttlebay area looks really nice.

    I agree, it reminds me of that fantastic approach shot they have at the end of Star Trek IV. I love that shot. :)

    Yeah, I know that shot. :) Very well done.

    Thanks for the compliments, I was actually surprised how well the shuttle bay turned out. Yeah, the engineering hull is still a subbed area, and I probably won't "lock it in" until I need to cut the deflector grid or the windows.
  • StormcloudStormcloud2 Posts: 0Member
    years of trying and they still not come close to as elegant a design as this one - enterprise-a = best enterprise!!! beautiful job on modeling it too
  • Polaris 004Polaris 004199 Posts: 752Member
    Cutting the deflector grid and laying out the aztec pattern. It's so zen. It's my favorite part of the build. :p


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    Here's the pattern with the contrast turned up.

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    Here's the contrast I am going to use.

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    Mirror a couple times... reverse materials...

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    SO much fun!

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    Lay out the underside...


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    I think that will pass.
  • trekkitrekki964 Posts: 1,416Member
    Very nice, i love your work !
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    It looks great. The Aztec is nice and subtle but still noticeable in "normal" lighting, as it should be. :thumb:
  • Polaris 004Polaris 004199 Posts: 752Member
    I have a solid start on the saucer... I'm moving down to the neck next.

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    Still no real snags or problems...
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    It's looking great. :thumb:
  • Polaris 004Polaris 004199 Posts: 752Member
    "She tasks me! She tasks me, and I will have her..."

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    As you can see I have moved down from the neck to the secondary hull, and now I will probably move back up the pylons to the nacelles. Yes, those Miranda Nacelles are getting entirely replaced. That should be fun.

    I'm missing plenty of details, but I will go back and get them after the nacelles are built. I'm itching to get this entire basic build done, and will go back and fill everythig in.

    Kind of strange, but still no real difficulty or work-stopping problems. Just sailing through it...
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    This is looking really fantastic. :thumb:
  • trekkitrekki964 Posts: 1,416Member
    Very nice object, i love your work.
  • John MarchantJohn Marchant336 Posts: 96Member
    Very nice indeed, Wow Blender really has come on leaps and bounds. Now get in there and get the minute details.
  • SamuraiSamurai185 Posts: 408Member
    This is looking like a great build so far. I'm admittedly not a Trek expert but there are no glaring inaccuracies to my eye- you're definitely making the right call rebuilding those nacelles though as they don't do the rest of the build justice so far.

    Looking forward to seeing the bill and texturing develop.
    "Perfect. Then that's the way it shall be."
  • TralfazTralfaz412 Posts: 846Member
    You're doing a brilliant job on this beauty.
  • [Irishman][Irishman]177 Posts: 117Member
    "She tasks me! She tasks me, and I will have her..."

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    As you can see I have moved down from the neck to the secondary hull, and now I will probably move back up the pylons to the nacelles. Yes, those Miranda Nacelles are getting entirely replaced. That should be fun.

    I'm missing plenty of details, but I will go back and get them after the nacelles are built. I'm itching to get this entire basic build done, and will go back and fill everythig in.

    Kind of strange, but still no real difficulty or work-stopping problems. Just sailing through it...

    You're inspiring to me, a complete Blender noob. A few days ago you mentioned that you did your secondary hull undercut without using the boolean modifier for the first time? When I've been doing my E-nil, the only method that works for me is boolean and to clean up after the mess, which I'm finishing up only now.

    http://smg.photobucket.com/user/Irishman/media/TOStest15.png.html?sort=3&o=0

    What was your method?
  • BlueNeumannBlueNeumann697 Posts: 1,340Member
    It kinda looks more like the A than the original to me right now, probably b/c of the lack of decals and the glow of the nacelles... the A didn't have that aztecing going on like the old refit, so now I'm wondering what could be done from this stage forward that would make the A positively distinctive, what could be different but still cool and fresh?
  • Polaris 004Polaris 004199 Posts: 752Member
    It kinda looks more like the A than the original to me right now, probably b/c of the lack of decals and the glow of the nacelles... the A didn't have that aztecing going on like the old refit, so now I'm wondering what could be done from this stage forward that would make the A positively distinctive, what could be different but still cool and fresh?

    Well the sources I am looking off of are all 1701 references, not 1701-A references, but I couldn't say how accurate they are in their particulars. They don't all agree with each other on all points, so I am just picking and choosing. I think if I were making a model of the "A" I would still put the aztec pattern on it, even if it did not strictly conform to what was done on the studio model. The Connie just looks way better with it.

    I have already decided that this is going to be the U.S.S. Colorado, NCC-1751, an older Constittution Class ship that was given the same refit as Enterprise, sometime during the original Trek movies Timeline. I don't actually make the hero ships from the shows and movies; I like to build other ships from the fleet instead. This is for two reasons: 1) there are lots of other (and better) modelers who build the famous hero ships, so I like to do something else. and 2) It frees me up to take much more creative license, since i don't have to exactly match a pre-existing model or footage.
    [Irishman] wrote: »
    You're inspiring to me, a complete Blender noob. A few days ago you mentioned that you did your secondary hull undercut without using the boolean modifier for the first time? When I've been doing my E-nil, the only method that works for me is boolean and to clean up after the mess, which I'm finishing up only now.

    http://smg.photobucket.com/user/Irishman/media/TOStest15.png.html?sort=3&o=0

    What was your method?

    Okay, once I looked back, I realized I was wrong, and that I HAD cut out the bottom after all. (I tried building this secondary hullseveral different ways, and I just was wrong about which method had worked for me.)

    I save all the major steps of all my builds. Here's some screencaps of the undercut:


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    Here's the general shape of the hull, without the undercut.


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    I made the cut. I think I individually cut through the edges using the knife tool. You could do a boolean, b ut then you should dissolve the extra verticies on the cut edge until you get something like this.

    Undercut%203_zpshydy3fs3.png
    Here's an off set angle.

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    Select the edge verticies, duplicate them. Extend them and set x scale to 0 so they meet in the middle.

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    Then I built that back rim and connected it all up.

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    I put in an extra extended little loop in to make the transition to the undercut less sharp. Not really sure how I did that.

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    Then sorta extended stuff out as needed to get the final shape.


    I hope this helps. But please know that I don't really know what I'm doing. I'm just a Noob like you, that's been working at this hobby for about 9 years, bumbling and stumbling the whole time. Probably much of what I do is not the best way, but I do manage to get the results I am after.


    Very nice indeed, Wow Blender really has come on leaps and bounds. Now get in there and get the minute details.

    Blender is SOOO much better than it used to be. Stuff that used to take me all day I can now do in an hour! I can't believe how easy some stuff has become. Booleans are so clean and easy and crash-free now! The interface is so much more intuitive. Stuff just works better. It's just unbelievable that it's freeware. Life before Blender was so bleak!

    Thanks for the encouragement, guys. The nacelles are going well and i should have an update soon.
  • SamuraiSamurai185 Posts: 408Member
    ^ Some really great stuff going on between here and Irishman's thread for the Blender users in the community. Loving the resources and descriptions going on. :)
    "Perfect. Then that's the way it shall be."
  • Polaris 004Polaris 004199 Posts: 752Member
    The latest pics are in.

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    I had a fairly easy time with the nacelles this time. The first time I tried to build these accurately for my Miranda Class it took me days to figure out. This time I just had two false starts and I got them together pretty quickly. Likewise the Pylons were pretty easy.

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    I mentioned in my last post how it used to take me all day to do the regs and banners... now the work is almost trivial. Blender seems to cut through this stuff much better after the last couple version upgrades. I used to be able to only do a letter or to of the Registry at a time. Now I can just do a whole reg at once. It's amazing.

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    So that's the basic build, with many of the details. Now I just have to go back and fill in all the rest of the details. I think I'm just going to keep the bridge the way it is. It's accurate enough except for the rear facing windows. Definitely good enough for my purposes.

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    Really not too much left. My next update should be the completed mesh.

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    My chief engineer says she should be ready for trials in two weeks. I told him he has five days. :p
  • TralfazTralfaz412 Posts: 846Member
    This is looking really, really good. I followed a tutorial when I did my nacelles. The main part that gave me trouble to no end was the darned shuttle bay. Must have restarted that thing close to 20 times before I finally said enough.
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    It looks great. :D
  • SchimpfySchimpfy396 Posts: 1,632Member
    Looking great. You've knocked out the modeling quick on this and I can't wait to see how you pull off the textures. :thumb:
  • John MarchantJohn Marchant336 Posts: 96Member
    Great work indeed and it reminds me i must look at Blender again some time.
  • scifiericscifieric1123 Posts: 1,498Member
    Wow! This is looking very, very good!
  • Polaris 004Polaris 004199 Posts: 752Member
    I keep finding little problems here and there but on the whole, I think she is finished. I cleaned up and organized the meshes and objects. Have a look:

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    Here's a dynamic Flyby:
    https://www.dropbox.com/s/32tjjm3xlwmo4wo/Colorado%20FB%20Dyn%201.avi?dl=0

    And here's a fleet flyby featuring all of my "movie era" meshes. These meshes are all my own.
    https://drive.google.com/file/d/0BzUDZyy10d95eTR6VWFJTEVqZmc/view?usp=sharing
  • evil_genius_180evil_genius_1804598 Posts: 11,184Member
    It looks great. :thumb: (I know I said that before, but it truly does)
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