hello folks theres not much to show on this wip from before reaching this stage but thats mainly cause i've run into issues now lol ..... i'm having trouble designing warp nacelles for this little beast its based off the fan movie StarTrek Renegades Iccarus class ship and is going into a game called x3: reunion
its still early stages most of its blocked out and updated to the shape and just needs detailing in most locations IE windows bridge module etc
below its its current look from the front to aft but i'm not happy with the nacelles so figured i'd ask around on here and see if anyone has any suggestions ( the image ones could be classed as a place holder unless everyone actually likes them )
much thanks
metal
Posts
I find the nacelles to be interesting. Perhaps a bit more smoothing and blending the forms will help. Stretching them further aft might also help (and add to the racer feel the hull gives).
I'm very intrigued as to where this will go!
and fyi its still a wip i'm working on the saucer and the bridge section atm hopefully have a wip image for that in the next update
Your version is looking good so far.
like i say i might be wrong on this so dont quote me either way i'm glad to hear you like version its nice to have some 3rd party inspiration these days
I do kinda like this ship, though, but feel that there's too much wasted space in the saucer cut-out.
As for the OP: I really like those nacelles. They just need some bussard caps on them and they'd be great. I'm not entirely sold on the saucer, though.
The space scene were top notch...but all the composite scene were weak. The way the character were cut into FX, the particles effects were subpar. But I do understand it's a very expansive area in movies. That said, making a variation on their ships is a good idea. I like the fact they were a bit more alien then federation, while keeping some of the design's guidelines.
OK, I'm done.
Yes, she is.
let me know what ya think guys
glad you agree they suit the ship better i think i personally like the size too so meh i'll keep um just gotta detail them up and texture them along with the rest of the hull lol
Pulled a bit longer aft to give the ship a longer, sleeker profile. Not much, maybe 10% - 20% longer aft beyond the secondary hull.
It might not work, but it could add even more to what's a pretty nifty ship already.
Are you trying to keep this under a certain number of polygons? If so, why? (just curious)