Hello everyone.
Long time no see.
I had an itch to do something with my Silver Crystal mesh I made a long time ago, so I changed the reflection parameters in 3dsMax and then played around heavily with Photoshop.
I know its not Trek, but hey, I like Sailor Moon (manga and the original anime - though I have to say the new anime is better) as well.
:-)
Enjoy
EDIT: I made 2 pics. First one is more 'posterized', while the second one is a bit more smoother around the edges with some light particulate edges mods from PS.
Posts
Very nice !
Not the foggiest what this is (not really an anime fan) but good to see you back
Render time: in the area of about 5 minutes for the base picture which is rather basic (everything else was about 30 mins of photoshop work).
Render mashine:
Acer Aspire 5930G, Intel Core2Duo P9600 (cpu), 240M (gpu), 8GB RAM, 120GB SSD, and 500GB Hitachi 7200 rpm hdd (in caddy - removed my dvd reader) - it's a 6 years and 5 months old laptop btw.
Samurai
This is supposed to be the Guinzishou - the Silver Crystal, an object around which most of the story from Sailor Moon manga and animes revolves.
As for this being 'the dawn of the dead'... nope. I check out SFM periodically anyway, I'm just busy with real life - but I'm also working slightly on my Nightfire mesh too (nothing noteworthy to post just yet, but probably will relatively 'soon').
EDIT: decided to upload the base 3d Studio Max render in this post to show just how much was modified in PS from the 'original' (which turned out rather well - some modifications in the effects in actual 3dSMax would likely allow for great animations - but I'd need a more powerful system for that kind of tinkering).
PS. Will probably get myself a new laptop when Skylake processors for laptops come out (have no intention on going with a desktop any more since I technically could afford a state of the art top end laptop) - until then, I'm sticking with this 6 and a half year old machine (which of course was severely modified/upgraded over time by myself).
As I said... the 3ds max render is quite basic... the rest is Photoshop work.
For actual animation work and similar effects done directly in 3ds Max, I'd need a more powerful system, but I don't want to get Haswell based system when Broadwell and Skylake are around the corner.
If some of you remember, I mentioned at one point how I prefer when most of the 'touching up' comes out directly out of Max itself.
Any suggestions on possibly improving upon reflections and render time?
I guess I could use something else besides Scanline(if its faster), though, thus far, it seems reliable.
Heavily edited in Photoshop of course and the base render for comparison.