I figured they were something like that, or at least something to do with the engines. I like them. They add a lot of visual interest to that area of the spine.
I figured they were something like that, or at least something to do with the engines. I like them. They add a lot of visual interest to that area of the spine.
I like them too, to be honest I don't understand a lot about technology of star trek universe, however I try to use the references that I find in others ships, but obviously I try use my imagination a lot too:D:D
The blue things, I did to be something similar to plasma vents as in the USS Defiant, but I guess which is veeeery blue, so I modified it a bit.
ah thats what i thought they, i remembered something similar from the achilles class, i thought they were micro torpedo launchers ^^, prolly the first time they are used on a traditional saucer ship here, you created a standard here i think :thumb:
ah thats what i thought they, i remembered something similar from the achilles class, i thought they were micro torpedo launchers ^^, prolly the first time they are used on a traditional saucer ship here, you created a standard here i think :thumb:
I don't know the Achilles Class, so I searched some pic in the net, and blue things really are very similar
to be honest I don't understand a lot about technology of star trek universe
Does anybody? I mean, it's basically a bunch of made up nonsense. Hell, some it even changes depending on which episode or movie you're watching. Sure, quite a bit of it is based on real science, but with a lot of guesswork as far as what the next logical step would be and the step after that, etc.
Thanks Vortex.
I was not sure of the color I would use in the main hull, I thought first in a darker color but liked the white color
You're welcome. I'm not a fan of darker coloured starfleet ships. It just doesn't feel "Trek". The Constitution refit, Excelsior and First Contact Ent-E have the best colouring, I think. (Bonus mention for the NX-02, really like the colours on that one as well.)
I really like the way, you do your model Just a little question: are those red painted parts (for example at the ends of the phaser beam arrays) just textures or made them with booleans?
I really like the way, you do your model Just a little question: are those red painted parts (for example at the ends of the phaser beam arrays) just textures or made them with booleans?
Thanks Teddy,
Normally I do it with booleans, only a detail in the object properties disable cast shadows so that it will look as a decal
Thanks Teddy,
Normally I do it with booleans, only a detail in the object properties disable cast shadows so that it will look as a decal
Do you have anything in your software that will stencil it into the hull? That puts the shape into the mesh, but it's not raised and there are no worries about shadows or that "3D" look to things that should be flat, like stripes. Just a thought. Lightwave has a tool that does that and it's very handy.
Do you have anything in your software that will stencil it into the hull? That puts the shape into the mesh, but it's not raised and there are no worries about shadows or that "3D" look to things that should be flat, like stripes. Just a thought. Lightwave has a tool that does that and it's very handy.
Interesting, I don't know a similar way in 3d max, but maybe there. I believe it would be more easy way.
Interesting, I don't know a similar way in 3d max, but maybe there. I believe it would be more easy way.
You can use the ShapeMerge function under Compound Objects, or in the ProBoolean settings you can turn on "Imprint" and it will just slice the edges into your mesh. Very similar to Lightwave's function though I feel Lightwave's works better sometimes.
You can use the ShapeMerge function under Compound Objects, or in the ProBoolean settings you can turn on "Imprint" and it will just slice the edges into your mesh. Very similar to Lightwave's function though I feel Lightwave's works better sometimes.
I use this way japetus, ProBoolean and Imprint but sometimes I do not like of the result(many verts), I thought maybe have a more easy way:D
I use this way japetus, ProBoolean and Imprint but sometimes I do not like of the result(many verts), I thought maybe have a more easy way:D
Try this script after you boolean, it works great! I use it to clean up the messy verts from booleaning. It removes the middle vertices that always end up not being needed.
Try this script after you boolean, it works great! I use it to clean up the messy verts from booleaning. It removes the middle vertices that always end up not being needed.
Hello mates, I published the U.S.S. Nimoy for download in format 3d max 2013 e FBX, please I'd like which someone do the download and make sure there is no problems with textures missing.
Enjoy, and I hope you like. Please don't forget the credits in case the use the mesh
Has anyone tried the FBX download?
When I open it the deflector area has a bit of a rats nest going on. Any one else getting this?
Everything else came through fine!
Has anyone tried the FBX download?
When I open it the deflector area has a bit of a rats nest going on. Any one else getting this?
Everything else came through fine!
Hi mikala, when I did the FBX file the 3d max appoint two piece with troubles in the deflector, cylinder 085 and ellipse 024, but I don't know which is the problem.
I'm doing a HiRes images of top and botton views for you, soon I send a link
Posts
The blue things, I did to be something similar to plasma vents as in the USS Defiant, but I guess which is veeeery blue, so I modified it a bit.
I like them too, to be honest I don't understand a lot about technology of star trek universe, however I try to use the references that I find in others ships, but obviously I try use my imagination a lot too:D:D
Thanks Vortex.
I was not sure of the color I would use in the main hull, I thought first in a darker color but liked the white color
ah thats what i thought they, i remembered something similar from the achilles class, i thought they were micro torpedo launchers ^^, prolly the first time they are used on a traditional saucer ship here, you created a standard here i think :thumb:
I don't know the Achilles Class, so I searched some pic in the net, and blue things really are very similar
Does anybody? I mean, it's basically a bunch of made up nonsense. Hell, some it even changes depending on which episode or movie you're watching.
With that you just proved that you understand the inner workings of Trek-science much better than you thought you do.
You're welcome. I'm not a fan of darker coloured starfleet ships. It just doesn't feel "Trek". The Constitution refit, Excelsior and First Contact Ent-E have the best colouring, I think. (Bonus mention for the NX-02, really like the colours on that one as well.)
Thanks Teddy,
Normally I do it with booleans, only a detail in the object properties disable cast shadows so that it will look as a decal
Do you have anything in your software that will stencil it into the hull? That puts the shape into the mesh, but it's not raised and there are no worries about shadows or that "3D" look to things that should be flat, like stripes. Just a thought. Lightwave has a tool that does that and it's very handy.
You can use the ShapeMerge function under Compound Objects, or in the ProBoolean settings you can turn on "Imprint" and it will just slice the edges into your mesh. Very similar to Lightwave's function though I feel Lightwave's works better sometimes.
I use this way japetus, ProBoolean and Imprint but sometimes I do not like of the result(many verts), I thought maybe have a more easy way:D
Try this script after you boolean, it works great! I use it to clean up the messy verts from booleaning. It removes the middle vertices that always end up not being needed.
http://www.scriptspot.com/3ds-max/scripts/cleanbool
Thanks Japetus I will try this
I'm not finished yet, but I'm almost.:)
The materials do not have nothing of special (pic) what probably helped the scene was the material HDRI applied in the environment map.
Enjoy, and I hope you like. Please don't forget the credits in case the use the mesh
textures inclued in the zip file.
3d max 2013 link:
https://mega.co.nz/#!k5skGQLQ!tbMC2YC-Gz924qjS8NV1FKewu24q8UcjHrz-r8oJGWs
FBX link:
https://mega.co.nz/#!R50EBIpa!YnemogfFbqjDISGCRq08zytZEHIzHipQcQCnY4jqCyw
When I open it the deflector area has a bit of a rats nest going on. Any one else getting this?
Everything else came through fine!
Hi mikala, when I did the FBX file the 3d max appoint two piece with troubles in the deflector, cylinder 085 and ellipse 024, but I don't know which is the problem.
I'm doing a HiRes images of top and botton views for you, soon I send a link