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3DAquarius Class - Blender

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Posts

  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Sorry, I couldn't resist the Pac-Man joke. With the NX-refit, the lights look less like dots.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    No worries. I've tinkered with the bussard material a bit, still needs more play but I'm not too fussed about it right now.

    Done a little more work on the dock.

    vortexverse_nx_class___22_by_vortex5972-d7zimqq.jpg

    vortexverse_nx_class___23_by_vortex5972-d7zimr8.jpg


    vortexverse_nx_class___24_by_vortex5972-d7zimro.jpg
  • SchimpfySchimpfy396 Posts: 1,632Member
    This is a pretty nice ship you've got here. It looks like it fits the era very well so far and I love the layout: simple yet effective. :thumb:

    Looking forward to more. :)
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Thanks, Schimpfy. :)

    Here's the deflector:

    vortexverse_nx_class___25_by_vortex5972-d7zmuuj.jpg

    vortexverse_nx_class___26_by_vortex5972-d7zmuv4.jpg

    vortexverse_nx_class___27_by_vortex5972-d7zmuvl.jpg
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Not much of an update, except that I spent an hour or so yesterday playing with the fantail to set the self illumination up for that. Worked this morning and went to the pub this afternoon, so thought I'd play it safe and not even open the file today. :p

    So, here's a render I did yesterday. Bumped the sample count up to 10,000. Took about an hour and 5 minutes to render.

    vortexverse_nx_class___28_by_vortex5972-d7zvita.jpg
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Here's a couple of more high sample renders I ran off whilst baking a cake.

    vortexverse_nx_class___29_by_vortex5972-d804vka.jpg

    vortexverse_nx_class___30_by_vortex5972-d804vl4.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking good so far.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Today's work. Started shaping the pylons and figuring out the impulse engines.

    vortexverse_nx_class___31_by_vortex5972-d80d474.jpg

    vortexverse_nx_class___32_by_vortex5972-d80d478.jpg

    vortexverse_nx_class___33_by_vortex5972-d80d47h.jpg

    vortexverse_nx_class___34_by_vortex5972-d80d47q.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Looking good. Though, the pylon cut-outs remind me of the Enterprise-E.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    I was a little concerned about that as well. How's this version? (Also changed the impulse engines slightly, they were bugging me.)

    vortexverse_nx_class___35_by_vortex5972-d80daca.jpg

    vortexverse_nx_class___36_by_vortex5972-d80dacp.jpg

    vortexverse_nx_class___37_by_vortex5972-d80dad6.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks good. I like the impulse engines too.
  • BorgManBorgMan209 DutchlandPosts: 581Member
    Drats, and here I was hoping that your NX folder would contain the lower sensor dome rendering...
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Do you mean the image from the inside of one that was knocking around the net a few years back? I tried to find that one as a reference for this project, but with no luck. This is what I came up with based on memory.


    vortexverse_nx_class___38_by_vortex5972-d80di83.jpg

    vortexverse_nx_class___39_by_vortex5972-d80di8j.jpg
  • BorgManBorgMan209 DutchlandPosts: 581Member
    Yeah, those interior renderings. Drexler had them on his blog before he deleted it and I'm searching for them ever since. Nice going Internet, with your 'what happens online, stays online' >(
  • Vortex5972Vortex5972321 Posts: 1,202Member
    vortexverse_nx_class___46_by_vortex5972-d8aixb4.jpg

    vortexverse_nx_class___47_by_vortex5972-d8aixbj.jpg

    vortexverse_nx_class___48_by_vortex5972-d8aixbw.jpg

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    vortexverse_nx_class___51_by_vortex5972-d8aixcy.jpg

    vortexverse_nx_class___52_by_vortex5972-d8aixe3.jpg

    vortexverse_nx_class___53_by_vortex5972-d8aixfb.jpg

    vortexverse_nx_class___54_by_vortex5972-d8aixfv.jpg

    vortexverse_nx_class___55_by_vortex5972-d8aixgc.jpg
  • TralfazTralfaz412 Posts: 846Member
    Really like your impulse engine effect. Looks very dynamic and fluid as it radiates its energy. Overall, great job on the ship.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Thankyou. :D The impulse engines were inspired by this:

    http://www.foundation3d.com/forums/showpost.php?p=266682&postcount=288
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Tralfaz wrote: »
    Really like your impulse engine effect. Looks very dynamic and fluid as it radiates its energy. Overall, great job on the ship.

    Yeah, everything he said. :thumb:
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Thanks. :)

    Here's what I have so far on the Shuttlepod:

    shuttlepod_top_by_vortex5972-d8awjk8.jpg

    vortex_shuttlepod___01_by_vortex5972-d8awjkc.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks good so far. Please tell me you're not going to have the wings slide inward, right into the impulse engine. :shiner:
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Thanks. And don't worry, they're nowhere near the impulse block itself.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    In that case, it's already a design improvement over the one from the show. ;)
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Haha!! Gonna need to figure out how to rig the wings.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Okay, need a little help here please. I've been admiring Jen's NC-10 again recently and have decided that I want to build both version of the NX class. If anything I may notice some details in the model that I haven't before and it could be a good way to learn some new techniques and how shapes can fit together.

    Problem I'm having is setting up the orthographic views. I'm using the ones from Trek core, which are an awesome resolution. I can get the front and back images to line up perfectly with each other, and the top and bottom with each other. I can't seem to get the top and bottom to line with the front and back and the side seems to have entirely different proportions. I've used the dimensions for the ship given at Memory Alpha to create a box to help line things up. It just doesn't seem to want to happen.

    (I've also had this problem with the ENT era Interpid when I've attempted that before.)
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    If you'd like, I can put the really huge (4096 x 3072) orthos I have of the ship in a .zip file and upload those for you. I'm not sure where I got them from, possibly Doug Drexler's old blog, but they're beautiful. Plus, since they were rendered using the actual CGI model from the show and (presumably) an orthographic camera, they should line up perfectly and will be accurate.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    I'm already using those, you gave me a file full of reference stuff. They were in there. :p

    They appear to be the same ones as TrekCore. Could be where you had them from.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I have a really bad memory, so I don't even remember giving you those. ;)

    I found where I got them, Ex Astris Scientia. I also found out they're from Polar Lights, which is probably why they're so large. I'm sure somebody involved with the show rendered those nice and big to give PL a nice reference from which to work in building their physical models.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Got what from? :p
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