Well, I suppose it is time for this thing to have it's own thread.
I figure the time frame would be sometime near 2450~70 (F 2380~2410 as intro dates for it) Granted none of this is canon so it really does not matter I guess but a bit of effort to tie it in. The E-J having been sometime 25XX could have been 2590 or what not still seem a tight time frame unless some of the ships had a rough life and did not last very long like the D. I figure these ships would have at least a century lifespan in the best case scenario. Though I guess they could be stripped of the name and put into service elsewhere.
Anyhow, I will push forward with the 2450~70ish date. With this date being some 80~100 years past known canon I would think things have changed a bit new ftl technologies/ Maybe transwarp or slipstream took hold or some other sort of ftl was developed etc.
With this in mind it has shaped the bottom half of the ship. The underside and spacing of the nacelles is to generate some sort of rarespace field. I dunno which it will be atm as both are sketchy and not that well defined. I lean towards transwarp (borg style) Via conduits (distance) and larger ships able to create them (small jumps) over the more fan abused Slipstream.
http://en.memory-alpha.org/wiki/Quantum_slipstream_drive
http://en.memory-alpha.org/wiki/Transwarp
SO with all that said here be my WIP of the NCC - 1701G USS Enterprise. My first take on a enterprise that is not some reimagined or rebooted design.
Shapes and forms are very much in flux and in some cases clunky. Her size is up for question right now as I am unsure how big it should or should not be atm. It is about 690m long give or take as I fool with the shapes. I have included the Balmung in a few renders to give a rough idea of size. (though the Balmung is not a known size it just happened to be in the file.) I should probably dig out prologic's D or one of the E-Es I have and use that. The design is a culmination of ships and bits I have done over the last 8years (sheesh) Things like the 25th cen fed to the pancake class and other doodles and bits of ships. Cannot say there isnt influence from elsewhere with that forward bridge and I have added some hints of the J. Those who know me from pre 2006/05 probably could point out these details.
This will also be one of my first projects where I will capture some of the work via livestream, I will later upload it to Youtube (maybe at some point I will edit it as well) I hope to later find a better cap method that will allow full frame 1920X1080 or 1200 for playback. ATM I am limited to 1600X1200 I am filming at 1080 vs 1200 to avoid any scaling that youtube might impose. The videos not only showing the viewport but showing the ship in a way a 2d render cannot.
Doodle
Playlist
http://www.youtube.com/playlist?list=PLycSftF2WrHXMoL-aidq2gNdh36EEH9uG
Well playlists have to be a link as the forum does not support them.
Each day we draw closer to the end.
Posts
The form when looked at from the back is pleasant, though, so I can understand why you choose the shape. I'm just not really sure if it "works"
I tend to agree with Borgman that it looks a bit too much like about to tip over..
I really love the rest tho. The engines are amazing. I just think you need to make slight adjustments, so it's more logical as a ship and maybe more eye candy in a way.
Mind you, MKF, that this has nothing to do with your design skills. I'm feeling the same way about that early Star Trek Online design (the Excalibur), which has some of these features as well. Diagonal/vertical orientation is just weird
http://www.youtube.com/watch?v=jMOwrW9ye5s
http://www.youtube.com/watch?v=_MOLZAOlgQI
Goofed on one of the markings as it does not flow with the shapes. I also need to uh use higher contrasting materials as at a distance it is all weak and turns to a muck of gray. The close in render shows what is there but not seen at distance.
http://www.youtube.com/watch?v=4vE9z-NzW_0
give the vid some time to spawn
Some views of what they look like on the ship. Clearly shapes and lengths will have to be adjusted to match the new strut locations. They also appear MASSIVE so I have to thin them out some too. I did match them up to the dummy object I had but apparently giving them some girth changes things drastically!
Gotta love the lum spill, dunno why subdiv stuff does this so ignore it as itll be boxed in later to NOT do this.
Anyhow I will be starting the stream again soon see the player above or link out
http://www.livestream.com/madkoifish
last video from yesterday hopefully itll process fine and play as I had to direct stream cut some bits. I forgot about it and went to eat and watch some videos so there was over an hour of nothing. Give it a bit to do whatever it is they do to video over at youturd.(guess it is processing it for non native rez versions as the 1080p stream is suppose to be youtube compliant) w/e
http://www.youtube.com/watch?v=TiAGH2TK2Dg
http://www.youtube.com/watch?v=JK24mJVhuBQ
Anyhow some renders of those nacelle updates seen in the vid above.
one angle I do not like. Flattening it would help but then it would remove a lot of other details and feel of the ship. mmm we will see. Forward top 3/4 is not much better though that is often the ugliest view for any trek ship as the saucer covers everything else. I think this is the reason Jefferies did the nacelles ABOVE the saucer vs a lot of following trek where they sat at or below.
Thinking of taking a break tomorrow for drawing or maybe cleaning up this pigsty house.
adjustments
Other video and not worth bumping the thread for
http://www.youtube.com/watch?v=nAcASXOsx4o
Session 14
http://www.youtube.com/watch?v=scSwn9Q2C9A
Session 15
http://www.youtube.com/watch?v=HNaeWOni3lM
Session 16
http://www.youtube.com/watch?v=W9vJkLb2RXo
Outside of this nothing I can do as it is something wrong on your end or to do with the isp screwing with youtube and the fact I have no control over what youtube does.
Session 17
http://www.youtube.com/watch?v=rsD7XC1XGJY
Session 18
http://www.youtube.com/watch?v=lVOPFMmParY
http://www.youtube.com/watch?v=bQbQwTZLwgM
yes, each code is for a different forum.
Session 20
http://www.youtube.com/watch?v=8yjzR8CjN4M
Session 19 again
http://www.youtube.com/watch?v=zvQzi7p-VyQ
Anyhow giving everyone a break from the nacelles to do something with that impulse spoon thing. As usual I had more ideas while the thing was rendering off
Session 21
http://www.youtube.com/watch?v=6JCVSbXeqqM
http://www.youtube.com/watch?v=7n6fSYIRgVg
Cut it short because I was just not feeling it. Likely take some renders into SAI to sling some paint on it and see where to go next. The whole yt music crap just put a damper on the motivation.
Session 23 (video forthcoming.)