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3DTexturing Nightfevers DS9

LonewriterLonewriter236 Posts: 1,078Member
edited November 2013 in Work in Progress #1
I downloaded Nightfevers DS9 that was converted from C4d to obj to lwo. First I had to apply the UV textures now I'm texturing the sensor pallets before moving on to other parts of the mesh. I'm just applying the color to get it right then I'll play with shaders.
103824.jpg
103825.jpg
Post edited by Lonewriter on
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  • SaquistSaquist1 Posts: 0Member
    I like the first attachment but the second overall seems really dark.
  • LonewriterLonewriter236 Posts: 1,078Member
    Saquist wrote: »
    I like the first attachment but the second overall seems really dark.

    Yea, I didn't do any lighting, I'll remember next time to create a lighting rig. Thanks.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Some AA would be nice too. ;) The textures are looking good.
  • LonewriterLonewriter236 Posts: 1,078Member
    Thanks, I didn't set the AA yet, I just wanted a fast render for the test. I asked Rick Sternbach and he gave me some tips.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Yeah, I can tell you didn't set the AA. :lol: That's a Lightwave default camera if I've ever seen one (and I have. ;))

    That was nice of Rick. I've heard nothing but nice things about him, he seems like a good guy. :)
  • LonewriterLonewriter236 Posts: 1,078Member
    Here are the latest updates. Thanks to Rick Sternbach and Tobias Richter for helping with the color codes.
    103902.jpg103903.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking great. I guess it was the lighting they used on the studio model that made it look more brown. When I built a plastic one back in the day, I painted it light brown. ;)
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